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MaterialProgressDrawable.java
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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.scwang.smartrefresh.header.internal;
import android.content.res.Resources;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.Animatable;
import android.graphics.drawable.Drawable;
import android.support.annotation.ColorInt;
import android.support.annotation.IntDef;
import android.support.annotation.NonNull;
import android.support.v4.view.animation.FastOutSlowInInterpolator;
import android.util.DisplayMetrics;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.view.animation.Transformation;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
import java.util.List;
/**
* Fancy progress indicator for Material theme.
*/
@SuppressWarnings({"WeakerAccess"})
public class MaterialProgressDrawable extends Drawable implements Animatable {
private static final Interpolator LINEAR_INTERPOLATOR = new LinearInterpolator();
static final Interpolator MATERIAL_INTERPOLATOR = new FastOutSlowInInterpolator();
private static final float FULL_ROTATION = 1080.0f;
@Retention(RetentionPolicy.SOURCE)
@IntDef({LARGE, DEFAULT})
public @interface ProgressDrawableSize {}
// Maps to ProgressBar.Large style
public static final byte LARGE = 0;
// Maps to ProgressBar default style
public static final byte DEFAULT = 1;
// Maps to ProgressBar default style
private static final byte CIRCLE_DIAMETER = 40;
private static final float CENTER_RADIUS = 8.75f; //should add up to 10 when + stroke_width
private static final float STROKE_WIDTH = 2.5f;
// Maps to ProgressBar.Large style
private static final byte CIRCLE_DIAMETER_LARGE = 56;
private static final float CENTER_RADIUS_LARGE = 12.5f;
private static final float STROKE_WIDTH_LARGE = 3f;
private static final int[] COLORS = new int[] {
Color.BLACK
};
/**
* The value in the linear interpolator for animating the drawable at which
* the color transition should start
*/
private static final float COLOR_START_DELAY_OFFSET = 0.75f;
private static final float END_TRIM_START_DELAY_OFFSET = 0.5f;
private static final float START_TRIM_DURATION_OFFSET = 0.5f;
/** The duration of a single progress spin in milliseconds. */
private static final int ANIMATION_DURATION = 1332;
/** The number of points in the progress "star". */
private static final byte NUM_POINTS = 5;
/** The list of animators operating on this drawable. */
private final List<Animation> mAnimators = new ArrayList<>();
/** The indicator ring, used to manage animation state. */
private final Ring mRing = new Ring();
/** Canvas rotation in degrees. */
private float mRotation;
/** Layout info for the arrowhead in dp */
private static final byte ARROW_WIDTH = 10;
private static final byte ARROW_HEIGHT = 5;
private static final float ARROW_OFFSET_ANGLE = 5;
/** Layout info for the arrowhead for the large spinner in dp */
private static final byte ARROW_WIDTH_LARGE = 12;
private static final byte ARROW_HEIGHT_LARGE = 6;
private static final float MAX_PROGRESS_ARC = .8f;
private View mParent;
private Animation mAnimation;
float mRotationCount;
private float mWidth;
private float mHeight;
boolean mFinishing;
public MaterialProgressDrawable(View parent) {
mParent = parent;
setColorSchemeColors(COLORS);
updateSizes(DEFAULT);
setupAnimators();
}
private void setSizeParameters(int progressCircleWidth, int progressCircleHeight,
float centerRadius, float strokeWidth, float arrowWidth, float arrowHeight) {
final DisplayMetrics metrics = Resources.getSystem().getDisplayMetrics();
final float screenDensity = metrics.density;
mWidth = progressCircleWidth * screenDensity;
mHeight = progressCircleHeight * screenDensity;
mRing.setColorIndex(0);
mRing.mPaint.setStrokeWidth(strokeWidth * screenDensity);
mRing.mStrokeWidth = strokeWidth * screenDensity;
mRing.mRingCenterRadius = (centerRadius * screenDensity);
mRing.mArrowWidth = (int) (arrowWidth * screenDensity);
mRing.mArrowHeight = (int) (arrowHeight * screenDensity);
mRing.setInsets((int) mWidth, (int) mHeight);
final Drawable thisDrawable = this;
thisDrawable.invalidateSelf();
}
/*
* Set the overall size for the progress spinner. This updates the radius
* and stroke width of the ring.
*/
public void updateSizes(@ProgressDrawableSize int size) {
if (size == LARGE) {
setSizeParameters(CIRCLE_DIAMETER_LARGE, CIRCLE_DIAMETER_LARGE, CENTER_RADIUS_LARGE,
STROKE_WIDTH_LARGE, ARROW_WIDTH_LARGE, ARROW_HEIGHT_LARGE);
} else {
setSizeParameters(CIRCLE_DIAMETER, CIRCLE_DIAMETER, CENTER_RADIUS, STROKE_WIDTH,
ARROW_WIDTH, ARROW_HEIGHT);
}
}
/*
* @param show Set to true to display the arrowhead on the progress spinner.
*/
public void showArrow(boolean show) {
if (mRing.mShowArrow != show) {
mRing.mShowArrow = show;
final Drawable thisDrawable = this;
thisDrawable.invalidateSelf();
}
}
/*
* @param scale Set the scale of the arrowhead for the spinner.
*/
public void setArrowScale(float scale) {
if (mRing.mArrowScale != scale) {
mRing.mArrowScale = scale;
final Drawable thisDrawable = this;
thisDrawable.invalidateSelf();
}
}
/*
* Set the start and end trim for the progress spinner arc.
*
* @param startAngle start angle
* @param endAngle end angle
*/
public void setStartEndTrim(float startAngle, float endAngle) {
mRing.mStartTrim = (startAngle);
mRing.mEndTrim = (endAngle);
final Drawable thisDrawable = this;
thisDrawable.invalidateSelf();
}
/*
* Set the amount of rotation to apply to the progress spinner.
*
* @param rotation Rotation is from [0..1]
*/
public void setProgressRotation(float rotation) {
mRing.mRotation = (rotation);
final Drawable thisDrawable = this;
thisDrawable.invalidateSelf();
}
/*
* Update the background color of the circle image view.
*/
public void setBackgroundColor(@ColorInt int color) {
mRing.mBackgroundColor = (color);
}
/*
* Set the colors used in the progress animation from color resources.
* The first color will also be the color of the bar that grows in response
* to a user swipe gesture.
*
* @param colors
*/
public void setColorSchemeColors(@ColorInt int... colors) {
mRing.mColors = (colors);
mRing.setColorIndex(0);
}
@Override
public int getIntrinsicHeight() {
return (int) mHeight;
}
@Override
public int getIntrinsicWidth() {
return (int) mWidth;
}
@Override
public void draw(@NonNull Canvas c) {
final Drawable thisDrawable = this;
final Rect bounds = thisDrawable.getBounds();
final int saveCount = c.save();
c.rotate(mRotation, bounds.exactCenterX(), bounds.exactCenterY());
mRing.draw(c, bounds);
c.restoreToCount(saveCount);
}
@Override
public void setAlpha(int alpha) {
mRing.mAlpha = (alpha);
}
public int getAlpha() {
return mRing.mAlpha;
}
@Override
public void setColorFilter(ColorFilter colorFilter) {
mRing.mPaint.setColorFilter(colorFilter);
final Drawable thisDrawable = this;
thisDrawable.invalidateSelf();
}
void setRotation(float rotation) {
mRotation = rotation;
final Drawable thisDrawable = this;
thisDrawable.invalidateSelf();
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public boolean isRunning() {
final List<Animation> animators = mAnimators;
final int N = animators.size();
for (int i = 0; i < N; i++) {
final Animation animator = animators.get(i);
if (animator.hasStarted() && !animator.hasEnded()) {
return true;
}
}
return false;
}
@Override
public void start() {
mAnimation.reset();
mRing.storeOriginals();
// Already showing some part of the ring
if (mRing.mEndTrim != mRing.mStartTrim) {
mFinishing = true;
mAnimation.setDuration(ANIMATION_DURATION / 2);
mParent.startAnimation(mAnimation);
} else {
mRing.setColorIndex(0);
mRing.resetOriginals();
mAnimation.setDuration(ANIMATION_DURATION);
mParent.startAnimation(mAnimation);
}
}
@Override
public void stop() {
mParent.clearAnimation();
mRing.setColorIndex(0);
mRing.resetOriginals();
showArrow(false);
setRotation(0);
}
float getMinProgressArc(Ring ring) {
return (float) Math.toRadians(
ring.mStrokeWidth / (2 * Math.PI * ring.mRingCenterRadius));
}
// Adapted from ArgbEvaluator.java
@SuppressWarnings("RedundantCast")
private int evaluateColorChange(float fraction, int startValue, int endValue) {
int startA = (startValue >> 24) & 0xff;
int startR = (startValue >> 16) & 0xff;
int startG = (startValue >> 8) & 0xff;
int startB = startValue & 0xff;
int endA = (endValue >> 24) & 0xff;
int endR = (endValue >> 16) & 0xff;
int endG = (endValue >> 8) & 0xff;
int endB = endValue & 0xff;
return (int) ((startA + (int) (fraction * (endA - startA))) << 24)
| (int) ((startR + (int) (fraction * (endR - startR))) << 16)
| (int) ((startG + (int) (fraction * (endG - startG))) << 8)
| (int) ((startB + (int) (fraction * (endB - startB))));
}
/*
* Update the ring color if this is within the last 25% of the animation.
* The new ring color will be a translation from the starting ring color to
* the next color.
*/
void updateRingColor(float interpolatedTime, Ring ring) {
if (interpolatedTime > COLOR_START_DELAY_OFFSET) {
// scale the interpolatedTime so that the full
// transformation from 0 - 1 takes place in the
// remaining time
ring.mCurrentColor = (evaluateColorChange((interpolatedTime - COLOR_START_DELAY_OFFSET)
/ (1.0f - COLOR_START_DELAY_OFFSET), ring.getStartingColor(),
ring.getNextColor()));
}
}
void applyFinishTranslation(float interpolatedTime, Ring ring) {
// shrink back down and complete a full rotation before
// starting other circles
// Rotation goes between [0..1].
updateRingColor(interpolatedTime, ring);
float targetRotation = (float) (Math.floor(ring.mStartingRotation / MAX_PROGRESS_ARC)
+ 1f);
final float minProgressArc = getMinProgressArc(ring);
final float startTrim = ring.mStartingStartTrim
+ (ring.mStartingEndTrim - minProgressArc - ring.mStartingStartTrim)
* interpolatedTime;
setStartEndTrim(startTrim, ring.mStartingEndTrim);
final float rotation = ring.mStartingRotation
+ ((targetRotation - ring.mStartingRotation) * interpolatedTime);
setProgressRotation(rotation);
}
private void setupAnimators() {
final Ring ring = mRing;
final Animation animation = new Animation() {
@Override
public void applyTransformation(float interpolatedTime, Transformation t) {
if (mFinishing) {
applyFinishTranslation(interpolatedTime, ring);
} else {
// The minProgressArc is calculated from 0 to create an
// angle that matches the stroke width.
final float minProgressArc = getMinProgressArc(ring);
final float startingEndTrim = ring.mStartingEndTrim;
final float startingTrim = ring.mStartingStartTrim;
final float startingRotation = ring.mStartingRotation;
updateRingColor(interpolatedTime, ring);
// Moving the start trim only occurs in the first 50% of a
// single ring animation
if (interpolatedTime <= START_TRIM_DURATION_OFFSET) {
// scale the interpolatedTime so that the full
// transformation from 0 - 1 takes place in the
// remaining time
final float scaledTime = (interpolatedTime)
/ (1.0f - START_TRIM_DURATION_OFFSET);
ring.mStartTrim = (startingTrim
+ ((MAX_PROGRESS_ARC - minProgressArc) * MATERIAL_INTERPOLATOR
.getInterpolation(scaledTime)));
}
// Moving the end trim starts after 50% of a single ring
// animation completes
if (interpolatedTime > END_TRIM_START_DELAY_OFFSET) {
// scale the interpolatedTime so that the full
// transformation from 0 - 1 takes place in the
// remaining time
final float minArc = MAX_PROGRESS_ARC - minProgressArc;
float scaledTime = (interpolatedTime - START_TRIM_DURATION_OFFSET)
/ (1.0f - START_TRIM_DURATION_OFFSET);
ring.mEndTrim = (startingEndTrim
+ (minArc * MATERIAL_INTERPOLATOR.getInterpolation(scaledTime)));
}
setProgressRotation(startingRotation + (0.25f * interpolatedTime));
float groupRotation = ((FULL_ROTATION / NUM_POINTS) * interpolatedTime)
+ (FULL_ROTATION * (mRotationCount / NUM_POINTS));
setRotation(groupRotation);
}
}
};
animation.setRepeatCount(Animation.INFINITE);
animation.setRepeatMode(Animation.RESTART);
animation.setInterpolator(LINEAR_INTERPOLATOR);
animation.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
mRotationCount = 0;
}
@Override
public void onAnimationEnd(Animation animation) {
// do nothing
}
@Override
public void onAnimationRepeat(Animation animation) {
ring.storeOriginals();
ring.goToNextColor();
ring.mStartTrim = (ring.mEndTrim);
if (mFinishing) {
// finished closing the last ring from the swipe gesture; go
// into progress mode
mFinishing = false;
animation.setDuration(ANIMATION_DURATION);
showArrow(false);
} else {
mRotationCount = (mRotationCount + 1) % (NUM_POINTS);
}
}
});
mAnimation = animation;
}
private class Ring {
final RectF mTempBounds = new RectF();
final Paint mPaint = new Paint();
final Paint mArrowPaint = new Paint();
float mStartTrim = 0.0f;
float mEndTrim = 0.0f;
float mRotation = 0.0f;
float mStrokeWidth = 5.0f;
float mStrokeInset = 2.5f;
int[] mColors;
// mColorIndex represents the offset into the available mColors that the
// progress circle should currently display. As the progress circle is
// animating, the mColorIndex moves by one to the next available color.
int mColorIndex;
float mStartingStartTrim;
float mStartingEndTrim;
float mStartingRotation;
boolean mShowArrow;
Path mArrow;
float mArrowScale;
double mRingCenterRadius;
int mArrowWidth;
int mArrowHeight;
int mAlpha;
final Paint mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
int mBackgroundColor;
int mCurrentColor;
Ring() {
mPaint.setStrokeCap(Paint.Cap.SQUARE);
mPaint.setAntiAlias(true);
mPaint.setStyle(Style.STROKE);
mArrowPaint.setStyle(Style.FILL);
mArrowPaint.setAntiAlias(true);
}
/*
* Draw the progress spinner
*/
public void draw(Canvas c, Rect bounds) {
final RectF arcBounds = mTempBounds;
arcBounds.set(bounds);
arcBounds.inset(mStrokeInset, mStrokeInset);
final float startAngle = (mStartTrim + mRotation) * 360;
final float endAngle = (mEndTrim + mRotation) * 360;
float sweepAngle = endAngle - startAngle;
if (mAlpha < 255) {
mCirclePaint.setColor(mBackgroundColor);
mCirclePaint.setAlpha(255 - mAlpha);
c.drawCircle(bounds.exactCenterX(), bounds.exactCenterY(), (bounds.width() + 1f) / 2f,
mCirclePaint);
}
if (sweepAngle != 0) {
mPaint.setColor(mCurrentColor);
c.drawArc(arcBounds, startAngle, sweepAngle, false, mPaint);
}
drawTriangle(c, startAngle, sweepAngle, bounds);
}
private void drawTriangle(Canvas c, float startAngle, float sweepAngle, Rect bounds) {
if (mShowArrow) {
if (mArrow == null) {
mArrow = new Path();
mArrow.setFillType(Path.FillType.EVEN_ODD);
} else {
mArrow.reset();
}
// Adjust the position of the triangle so that it is inset as
// much as the arc, but also centered on the arc.
float inset = (float) ((int) mStrokeInset / 2) * mArrowScale;
float x = (float) (mRingCenterRadius * Math.cos(0) + bounds.exactCenterX());
float y = (float) (mRingCenterRadius * Math.sin(0) + bounds.exactCenterY());
// Update the path each time. This works around an issue in SKIA
// where concatenating a rotation matrix to a scale matrix
// ignored a starting negative rotation. This appears to have
// been fixed as of API 21.
mArrow.moveTo(0, 0);
mArrow.lineTo(mArrowWidth * mArrowScale, 0);
mArrow.lineTo((mArrowWidth * mArrowScale / 2), (mArrowHeight
* mArrowScale));
mArrow.offset(x - inset, y);
mArrow.close();
// draw a triangle
mArrowPaint.setColor(mCurrentColor);
c.rotate(startAngle + sweepAngle - ARROW_OFFSET_ANGLE, bounds.exactCenterX(),
bounds.exactCenterY());
c.drawPath(mArrow, mArrowPaint);
}
}
/*
* @param index Index into the color array of the color to display in
* the progress spinner.
*/
public void setColorIndex(int index) {
mColorIndex = index;
mCurrentColor = mColors[mColorIndex];
}
/*
* @return int describing the next color the progress spinner should use when drawing.
*/
public int getNextColor() {
return mColors[getNextColorIndex()];
}
private int getNextColorIndex() {
return (mColorIndex + 1) % (mColors.length);
}
/*
* Proceed to the next available ring color. This will automatically
* wrap back to the beginning of colors.
*/
public void goToNextColor() {
setColorIndex(getNextColorIndex());
}
public int getStartingColor() {
return mColors[mColorIndex];
}
public void setInsets(int width, int height) {
final float minEdge = (float) Math.min(width, height);
float insets;
if (mRingCenterRadius <= 0 || minEdge < 0) {
insets = (float) Math.ceil(mStrokeWidth / 2.0f);
} else {
insets = (float) (minEdge / 2.0f - mRingCenterRadius);
}
mStrokeInset = insets;
}
/*
* If the start / end trim are offset to begin with, store them so that
* animation starts from that offset.
*/
public void storeOriginals() {
mStartingStartTrim = mStartTrim;
mStartingEndTrim = mEndTrim;
mStartingRotation = mRotation;
}
/*
* Reset the progress spinner to default rotation, start and end angles.
*/
public void resetOriginals() {
mStartingStartTrim = 0;
mStartingEndTrim = 0;
mStartingRotation = 0;
mStartTrim = (0);
mEndTrim = (0);
mRotation = (0);
}
}
}