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Horn.cpp
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59 lines (45 loc) · 1019 Bytes
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#include "Horn.h"
#include "Point.h"
#include <glm/gtc/constants.hpp>
#include <glm/vec3.hpp>
#include <glm/glm.hpp>
Horn::Horn(QOpenGLShaderProgram* prog, GLfloat radius, GLuint nSlices, GLuint nStacks) :
ParametricSurface(prog, nSlices, nStacks),
_radius(radius)
{
_name = "Horn";
buildMesh(nSlices, nStacks);
}
Horn::~Horn()
{
}
float Horn::firstUParameter() const
{
return 0.0;
}
float Horn::lastUParameter() const
{
return 1.0f;
}
float Horn::firstVParameter() const
{
return 0.0;
}
float Horn::lastVParameter() const
{
return glm::two_pi<float>();
}
Point Horn::pointAtParameter(const float& u, const float& v)
{
Point P;
float x, y, z;
//http://paulbourke.net/geometry/spiral/
/*Horn
Where 0 <= u <= 1, 0 <= v <= 2pi
*/
x = _radius * (2 + u * cos(v)) * sin(2 * glm::pi<float>() * u);
y = _radius * (2 + u * cos(v)) * cos(2 * glm::pi<float>() * u) + 2 * u;
z = _radius * u * sin(v);
P.setParam(x, y, z);
return P;
}