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SteinerSurface.cpp
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55 lines (43 loc) · 1.04 KB
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#include "SteinerSurface.h"
#include "Point.h"
#include <glm/gtc/constants.hpp>
#include <glm/vec3.hpp>
#include <glm/glm.hpp>
SteinerSurface::SteinerSurface(QOpenGLShaderProgram* prog, GLfloat radius, GLuint nSlices, GLuint nStacks) :
ParametricSurface(prog, nSlices, nStacks),
_radius(radius)
{
_name = "Steiner Surface";
buildMesh(nSlices, nStacks);
}
SteinerSurface::~SteinerSurface()
{
}
float SteinerSurface::firstUParameter() const
{
return 0.0;
}
float SteinerSurface::lastUParameter() const
{
return glm::pi<float>();
}
float SteinerSurface::firstVParameter() const
{
return 0.0;
}
float SteinerSurface::lastVParameter() const
{
return glm::pi<float>();
}
Point SteinerSurface::pointAtParameter(const float& u, const float& v)
{
Point P;
float x, y, z;
// Steiner surface
// Where 0 <= u <= pi, 0 <= v <= pi
x = _radius * cos(v) * cos(v) * sin(2 * u) / 2;
y = _radius * sin(u)* sin(2 * v) / 2;
z = _radius * cos(u)* sin(2 * v) / 2;
P.setParam(x, y, z);
return P;
}