| Name | Type | Description | Notes |
|---|---|---|---|
| ReferencedActorType | string | The type of the referenced actor. Currently, only workspace members can be written into actor reference attributes. Read more information on actor types here. | |
| ReferencedActorId | string | The ID of the referenced Actor. |
func NewInputValueAnyOf(referencedActorType string, referencedActorId string, ) *InputValueAnyOf
NewInputValueAnyOf instantiates a new InputValueAnyOf object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewInputValueAnyOfWithDefaults() *InputValueAnyOf
NewInputValueAnyOfWithDefaults instantiates a new InputValueAnyOf object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *InputValueAnyOf) GetReferencedActorType() string
GetReferencedActorType returns the ReferencedActorType field if non-nil, zero value otherwise.
func (o *InputValueAnyOf) GetReferencedActorTypeOk() (*string, bool)
GetReferencedActorTypeOk returns a tuple with the ReferencedActorType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InputValueAnyOf) SetReferencedActorType(v string)
SetReferencedActorType sets ReferencedActorType field to given value.
func (o *InputValueAnyOf) GetReferencedActorId() string
GetReferencedActorId returns the ReferencedActorId field if non-nil, zero value otherwise.
func (o *InputValueAnyOf) GetReferencedActorIdOk() (*string, bool)
GetReferencedActorIdOk returns a tuple with the ReferencedActorId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *InputValueAnyOf) SetReferencedActorId(v string)
SetReferencedActorId sets ReferencedActorId field to given value.