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scoreboard.py
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68 lines (55 loc) · 2.09 KB
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class ScoreBoard():
def __init__(self,settings,stats,screen):
self.screen = screen
self.settings = settings
self.stats = stats
self.screen_rect = self.screen.get_rect()
self.text_color = 30,30,30
self.font = pygame.font.SysFont(None,48)
self.prep_images()
def prep_images(self):
self.prep_score()
self.prep_highest_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
#round 表示保留小数,-1即保留到10整位
rounded_score = round(self.stats.score,-1)
score_str = '{:,}'.format(rounded_score)
self.score_image = self.font.render(score_str,True,
self.text_color,self.settings.bg_color)
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right-20
self.score_rect.top = 20
def prep_highest_score(self):
highest_score = round(self.stats.highest_score,-1)
highest_score_str = '{:,}'.format(highest_score)
# highest_display = 'Highest: ' + highest_score_str
self.highest_score_image = self.font.render(highest_score_str,
True,self.text_color,self.settings.bg_color)
self.highest_score_rect = self.highest_score_image.get_rect()
self.highest_score_rect.centerx = self.screen_rect.centerx
self.highest_score_rect.top = self.score_rect.top
def prep_level(self):
self.level_image = self.font.render(str(self.stats.level),True,
self.text_color,self.settings.bg_color)
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_ships(self):
self.ships = Group()
for ship_number in range(self.stats.ship_left):
ship = Ship(self.settings,self.screen)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def show_score(self):
self.screen.blit(self.score_image,self.score_rect)
self.screen.blit(self.highest_score_image,
self.highest_score_rect)
self.screen.blit(self.level_image,self.level_rect)
#在左上角画剩余的ship
self.ships.draw(self.screen)