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ship.py
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50 lines (41 loc) · 1.5 KB
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,settings,screen):
super().__init__()
self.screen = screen
self.settings = settings
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = self.screen.get_rect()
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.x = float(self.rect.centerx)
self.y = float(self.rect.centery)
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
self.ship_moving()
self.rect.centerx = self.x
self.rect.centery = self.y
def ship_moving(self):
if self.moving_right and (self.rect.right <=
self.screen_rect.right):
self.x += self.settings.ship_speed_factor
if self.moving_left and self.rect.left >= 0:
self.x -= self.settings.ship_speed_factor
if self.moving_up and self.rect.top >= 0:
self.y -= self.settings.ship_speed_factor*2/3
if self.moving_down and (self.rect.bottom <=
self.screen_rect.bottom):
self.y += self.settings.ship_speed_factor*2/3
def relocate_ship(self):
self.x = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#下一步十分重要,否则update()的时候rect.centery会变成之前ship_moving()
# 里改变了的self.y,即重生点y坐标会回到死亡点的y坐标,而不是到最底下
self.y = self.rect.y
def blitme(self):
self.screen.blit(self.image,self.rect)