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Nodes and material colors for long lights (G key) #213

@KaiQ-1

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@KaiQ-1

Some vehicles have the bulb of the high beam headlight in a different location than the low beam headlight. For this, it is necessary to create a new nodes and material colors specific to the left and right high beam.

Attention: not all vehicles will have this, therefore, it is necessary to understand some points: the nodes will be linked to the corresponding headlight on each side, including the damage. It can only be turned on if the headlight is also on.
If the vehicle has such nodes, the vanilla headlight node will no longer turn on the high beam (larger corona). And if the vehicle does not have the high beam node, it will continue in the same way as it is at this exact moment: using the headlight node for this function.

Regarding shadows: nothing will be changed. Adding separate shadows to this will cause overlapping and result in blown-out highlights.

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