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BuildVariants.csproj
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118 lines (118 loc) · 5.98 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CDC32FAB-1F23-4E9E-91C8-F6D882B77B5A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BuildVariants</RootNamespace>
<AssemblyName>BuildVariants</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<CscToolExe Condition=" '$(OS)' == 'Unix' ">mcs</CscToolExe>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="DotNetZip, Version=1.12.0.0, Culture=neutral, PublicKeyToken=6583c7c814667745">
<HintPath>packages\DotNetZip.1.12.0\lib\net20\DotNetZip.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(UnityPath)\Managed\UnityEditor.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(UnityPath)\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(UnityPath)\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="YamlDotNet, Version=5.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>packages\YamlDotNet.5.3.0\lib\net20\YamlDotNet.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<FilesToCopy Include="$(OutputPath)\*.*" />
</ItemGroup>
<ItemGroup>
<Compile Include="Controller\BuildController.cs" />
<Compile Include="Controller\BuildInfo\BuildInfoController.cs" />
<Compile Include="Controller\BuildInfo\BuildInfoStorage.cs" />
<Compile Include="Controller\BuildInfo\IBuildInfoController.cs" />
<Compile Include="Controller\BuildInfo\IBuildInfoStorage.cs" />
<Compile Include="Controller\BuildVariants\BuildVariantsController.cs" />
<Compile Include="Controller\BuildVariants\BuildVariantsStorage.cs" />
<Compile Include="Controller\BuildVariants\IBuildVariantsController.cs" />
<Compile Include="Controller\BuildVariants\IBuildVariantsStorage.cs" />
<Compile Include="Controller\ProjectSettings\IProjectSettingsController.cs" />
<Compile Include="Controller\ProjectSettings\IProjectSettingsStorage.cs" />
<Compile Include="Controller\ProjectSettings\ProjectSettingsController.cs" />
<Compile Include="Controller\ProjectSettings\ProjectSettingsStorage.cs" />
<Compile Include="Model\BuildInfo\BuildInfo.cs" />
<Compile Include="Model\BuildInfo\IReadOnlyBuildInfo.cs" />
<Compile Include="Model\BuildInfo\VariantCollection\IReadOnlyVariantCollection.cs" />
<Compile Include="Model\BuildInfo\VariantCollection\VariantCollection.cs" />
<Compile Include="Model\BuildStage.cs" />
<Compile Include="Model\BuildVariant\BuildVariant.cs" />
<Compile Include="Model\BuildVariant\Files\FileMoveInfo.cs" />
<Compile Include="Model\BuildVariant\IBuildVariant.cs" />
<Compile Include="Model\BuildVariant\Settings\IProjectSettingsFile.cs" />
<Compile Include="Model\BuildVariant\Settings\ProjectSettingsFile.cs" />
<Compile Include="Model\BuildVariant\Settings\ProjectSettingsFilesExtensions.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\YamlNodeExtensions.cs" />
<Compile Include="View\BuildVariantsWindow.cs" />
<Compile Include="View\Explorer\BuildTargetIcons.cs" />
<Compile Include="View\Explorer\BuildVariantsExplorer.cs" />
<Compile Include="View\Explorer\IBuildTargetIcons.cs" />
<Compile Include="View\Explorer\VariantCollectionNameDialog.cs" />
<Compile Include="View\Inspector\BuildVariantInspector.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<FilesToCopyToUnityProject Include="$(OutputPath)\*.*" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="LICENSE" />
</ItemGroup>
<Target Name="AfterBuild">
<Message Text="Start copy" />
<MSBuild Projects="$(MSBuildProjectFile)" Properties="CurrentUnityProjectPath=%(UnityProjectPath.Identity)" Targets="CopyOutputToUnityProject">
</MSBuild>
</Target>
<Target Name="CopyOutputToUnityProject">
<Message Text="Copy" />
<Copy SourceFiles="@(FilesToCopyToUnityProject)" DestinationFolder="$(CurrentUnityProjectPath)" Condition="'$(CurrentUnityProjectPath)' != '' "/>
</Target>
</Project>