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Game Engine Base classes #3

@KyrelJerome

Description

@KyrelJerome

A generalizable platform for the classes of the game engine.
Future games should use the same engine, allowing for new mechanics, rules, visuals, and outputs to be created.
The system should arbitrarily support at a minimum, but not be limited to:

Basic networking (Client/server, players)

Player Actions

Maps

Units

Rendering

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