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Description
A generalizable platform for the classes of the game engine.
Future games should use the same engine, allowing for new mechanics, rules, visuals, and outputs to be created.
The system should arbitrarily support at a minimum, but not be limited to:
Basic networking (Client/server, players)
- Networking Parent Ticket #4
- Client crash/Disconnect handling
- Send Game state to player #13
- Receive Moves from player
Player Actions
- Actions Parent Ticket #9
- Move list Validation
- Move list Application
- Recording
- Serialization #12
- Deserialization
Maps
- # Maps Parent ticket #8
- Serialization #6
- Deserialization #7
- Visualization
- Rendering
Units
- Unit Parent Ticket #11
- Unit list keeping
- Unit serialization
Rendering
- Rendering Parent Ticket #10
- Game state rendering generalizable
- MVC followed
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