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cursor.go
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194 lines (158 loc) · 3.17 KB
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package wig
import "unicode"
type Cursor struct {
Line int
Char int
PreserveCharPosition int
ScrollOffset int
}
type Location struct {
Text string
FilePath string
Line int
Char int
}
func restoreCharPosition(buf *Buffer, cur *Cursor) {
line := CursorLine(buf, cur)
if line == nil {
cur.Char = 0
return
}
if len(line.Value) == 0 {
cur.Char = 0
return
}
if cur.PreserveCharPosition >= len(line.Value) {
cur.Char = len(line.Value) - 1
} else {
cur.Char = cur.PreserveCharPosition
}
}
func CursorInc(buf *Buffer, cur *Cursor) (moved bool) {
line := CursorLine(buf, cur)
if cur.Char < len(line.Value)-1 {
cur.Char++
cur.PreserveCharPosition = cur.Char
return true
}
if line.Next() != nil {
cur.Char = 0
cur.Line++
cur.PreserveCharPosition = cur.Char
return true
}
return false
}
func CursorDec(buf *Buffer, cur *Cursor) (moved bool) {
if cur.Char > 0 {
cur.Char--
cur.PreserveCharPosition = cur.Char
return true
}
line := CursorLine(buf, cur)
if line.Prev() != nil {
chLen := max(len(line.Prev().Value)-1, 0)
cur.Char = chLen
cur.PreserveCharPosition = cur.Char
cur.Line--
return true
}
return false
}
func CursorLine(buf *Buffer, cur *Cursor) *Element[Line] {
num := 0
currentLine := buf.Lines.First()
for currentLine != nil {
if cur.Line == num {
return currentLine
}
currentLine = currentLine.Next()
num++
}
return currentLine
}
func CursorLineByNum(buf *Buffer, num int) *Element[Line] {
i := 0
currentLine := buf.Lines.First()
for currentLine != nil {
if i == num {
return currentLine
}
currentLine = currentLine.Next()
i++
}
return currentLine
}
func CursorNumByLine(buf *Buffer, lookie *Element[Line]) int {
i := 0
currentLine := buf.Lines.First()
for currentLine != nil {
if currentLine == lookie {
return i
}
currentLine = currentLine.Next()
i++
}
return 0
}
func ContextCursorGet(ctx Context) *Cursor {
win := ctx.Win
if win == nil {
win = ctx.Editor.ActiveWindow()
}
return WindowCursorGet(win, ctx.Buf)
}
func CursorGet(editor *Editor, buf *Buffer) *Cursor {
win := editor.ActiveWindow()
return WindowCursorGet(win, buf)
}
func WindowCursorGet(win *Window, buf *Buffer) *Cursor {
cur, ok := win.cursors[buf]
if ok {
return cur
}
cur = &Cursor{}
win.cursors[buf] = cur
return cur
}
func WindowCursorSet(win *Window, buf *Buffer, cur *Cursor) {
win.cursors[buf] = cur
}
// class of char under cursor
type chClass int
const (
chWhitespace chClass = iota
chPunct
chWord
)
func CursorChClass(buf *Buffer, cur *Cursor) chClass {
line := CursorLine(buf, cur)
if len(line.Value) == 0 {
return chWhitespace
}
chLen := cur.Char
if chLen > len(line.Value)-1 {
chLen = len(line.Value) - 1
}
return getChClass(line.Value[chLen])
}
// Returns char under the cursor.
func CursorChar(buf *Buffer, cur *Cursor) rune {
line := CursorLine(buf, cur)
if line.Value.IsEmpty() {
return -1
}
return line.Value[cur.Char]
}
func getChClass(r rune) chClass {
if unicode.IsSpace(r) {
return chWhitespace
}
if r == '_' {
return chWord
}
if unicode.IsPunct(r) || unicode.IsSymbol(r) {
return chPunct
}
return chWord
}