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l_threads.h
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52 lines (39 loc) · 2.22 KB
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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
extern int numthreads;
void ThreadSetDefault( void );
int GetThreadWork( void );
void RunThreadsOnIndividual( int workcnt, qboolean showpacifier, void ( *func )( int ) );
void RunThreadsOn( int workcnt, qboolean showpacifier, void ( *func )( int ) );
//mutex
void ThreadSetupLock( void );
void ThreadShutdownLock( void );
void ThreadLock( void );
void ThreadUnlock( void );
//semaphore
void ThreadSetupSemaphore( void );
void ThreadShutdownSemaphore( void );
void ThreadSemaphoreWait( void );
void ThreadSemaphoreIncrease( int count );
//add/remove threads
void AddThread( void ( *func )( int ) );
void RemoveThread( int threadid );
void WaitForAllThreadsFinished( void );
int GetNumThreads( void );