Description of the bug
I used the GameObjectFilter feature in RuntimeHierarchy to hide billboard objects with this script
hierarchy.GameObjectFilter += (Transform obj) => {
return obj.GetComponent<BillboardSprite>() == null;
};
But it still shows the collapse and decollapse icon

Reproduction steps
- Create a GameObject and RuntimeHierarchy
- Create a child for the GameObject
- Filter the child of the GameObject so that all of the childs in the GameObject won't be shown in the hierarchy using GameObjectFilter
- Done, collapse and decollapse icon is still shown in the RuntimeHierarchy even though all the childs are filtered
Platform specs
Please provide the following info if this is a Unity 3D repository.
- Unity version: 2021.3.33f1
- Platform: Android, Windows, Editor
- Device: Windows 11, Android 12
- How did you download the plugin: GitHub Releases
Additional info
No log.
Description of the bug
I used the GameObjectFilter feature in RuntimeHierarchy to hide billboard objects with this script
But it still shows the collapse and decollapse icon

Reproduction steps
Platform specs
Please provide the following info if this is a Unity 3D repository.
Additional info
No log.