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residential_controller.js
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224 lines (177 loc) · 7.05 KB
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let elevatorID = 1
let floorRequestButtonID = 1
let callButtonID = 1
class Column {
constructor(_id, _amountOfFloors, _amountOfElevators) {
this.ID = _id;
this.status = "";
this.elevatorList = [];
this.callButtonList = [];
this.createElevators(_amountOfFloors, _amountOfElevators);
this.createCallButtons(_amountOfFloors);
};
createCallButtons(_amountOfFloors) {
let buttonFloor = 1;
for (let i = 1; i < _amountOfFloors; i++){
if (buttonFloor < _amountOfFloors) {
let callButton = new CallButton(callButtonID, "OFF", buttonFloor, "up");
this.callButtonList.push(callButton);
callButtonID++;
}
if (buttonFloor > 1) {
let callButton = new CallButton(callButtonID, "OFF", buttonFloor, "down");
this.callButtonList.push(callButton);
callButtonID++;
}
buttonFloor++;
}
}
createElevators(_amountOfFloors, _amountOfElevators) {
let elevatorID = 1
for (let i = 1; i < _amountOfElevators; i++) {
let elevator = new Elevator(elevatorID, "idle", _amountOfFloors, 1);
this.elevatorList.push(elevator);
elevatorID++;
}
}
requestElevator (floor, direction) {
let chosenElevator = this.findElevator(floor, direction);
chosenElevator.floorRequestList.push(floor);
chosenElevator.move();
chosenElevator.operateDoors()
// chosenElevator.door.status = "opened";
return chosenElevator;
}
findElevator (requestedFloor, requestedDirection) {
let bestElevator;
let bestScore = 5;
let referenceGap = 10000000;
let bestElevatorInformation;
for (let i = 0; i < this.elevatorList.length; i++) {
let elevator = this.elevatorList[i];
if (requestedFloor == elevator.currentFloor && elevator.status == "stopped" && requestedDirection == elevator.direction){
bestElevatorInformation = this.checkIfElevatorIsBetter(1, elevator, bestScore, referenceGap, bestElevator, requestedFloor);
}else if ( requestedFloor > elevator.currentFloor && elevator.direction == "up" && requestedDirection == elevator.direction){
bestElevatorInformation = this.checkIfElevatorIsBetter(2, elevator, bestScore, referenceGap, bestElevator, requestedFloor);
}else if ( requestedFloor < elevator.currentFloor && elevator.direction == "down" && requestedDirection == elevator.direction){
bestElevatorInformation = this.checkIfElevatorIsBetter(2, elevator, bestScore, referenceGap, bestElevator, requestedFloor);
}else if (elevator.status == "idle"){
bestElevatorInformation = this.checkIfElevatorIsBetter(3, elevator, bestScore, referenceGap, bestElevator, requestedFloor);
}else {
bestElevatorInformation = this.checkIfElevatorIsBetter(4, elevator, bestScore, referenceGap, bestElevator, requestedFloor);
}
bestElevator = bestElevatorInformation.bestElevator;
bestScore = bestElevatorInformation.bestScore;
referenceGap = bestElevatorInformation.referenceGap;
};
return bestElevator
}
checkIfElevatorIsBetter(scoreToCheck, newElevator, bestScore, referenceGap, bestElevator, floor) {
if (scoreToCheck < bestScore) {
bestScore = scoreToCheck;
bestElevator = newElevator;
referenceGap = Math.abs(newElevator.currentFloor - floor);
} else if (bestScore == scoreToCheck) {
let gap = Math.abs(newElevator.currentFloor - floor);
if (referenceGap > gap) {
bestElevator = newElevator;
referenceGap = gap;
}
}
let bestElevatorInformation ={
bestElevator,
bestScore,
referenceGap
}
return bestElevatorInformation;
}
}
class Elevator {
constructor(_id, _amountOfFloors) {
this.ID = _id;
this.status = "idle";
this.currentFloor = 1;
this.direction = null;
this.overweight = false;
this.obstruction = false;
this.door = new Door(_id);
this.floorRequestButtonsList = [];
this.floorRequestList = [];
this.createFloorRequestButtons(_amountOfFloors);
}
createFloorRequestButtons(_amountOfFloors) {
let buttonFloor = 1;
// let floorRequestButtonID = 1;
for (let i = 1; i < _amountOfFloors; i++) {
let floorRequestButton = new FloorRequestButton(floorRequestButtonID, "OFF", buttonFloor);
this.floorRequestButtonsList.push(floorRequestButton);
buttonFloor++;
floorRequestButtonID++;
}
}
requestFloor(floor) {
this.floorRequestList.push(floor);
this.sortFloorList;
this.move();
this.operateDoors();
}
move() {
while (this.floorRequestList.length != 0){
let destination = this.floorRequestList[0];
this.status = "moving";
if (this.currentFloor < destination){
this.direction ="up";
this.sortFloorList();
while (this.currentFloor < destination){
this.curentFloor++;
this.screenDisplay = this.currentFloor;
}
}else if (this.currentFloor > destination){
this.direction = "down";
this.sortFloorList();
while (this.currentFloor > destination){
this.currentFloor--;
this.screenDisplay = this.currentFloor;
}
}
this.status = "stopped";
this.floorRequestList.shift();
}
this.status = "idle"
}
sortFloorList(){
if (this.direction == "up"){
this.floorRequestList.sort((a,b) => a-b);
}else{
this.floorRequestList.sort((b,a) => b-a);
}
}
operateDoors() {
if (this.door.status == "opened"){
this.door.status = "closed";
}else if (this.door.status == "closed")
this.door.status = "opened";
}
}
class CallButton {
constructor(_id, _floor, _direction) {
this.ID = _id;
this.status = "idle";
this.floor = _floor
this.direction = _direction
}
}
class FloorRequestButton {
constructor(_id, _floor) {
this.ID = _id;
this.status = "idle";
this.floor = _floor;
}
}
class Door {
constructor(_id) {
this.ID = _id;
this.status = "idle";
}
}
module.exports = { Column, Elevator, CallButton, FloorRequestButton, Door }