Releases: Bleeding-Action-Man/AutoCallOut
Releases · Bleeding-Action-Man/AutoCallOut
AutoCallOut - v1.3.4
AutoCallOut - v1.3.3
- [fix] Sounds not playing on first spawn after new wave
AutoCallOut - v1.3.2
- [critical-fix] Infinite sound playing
AutoCallOut - v1.3.1
- [misc] Casted ints to floats
- [fix] Wrong config var name
AutoCallOut - v1.3
- Code formatting fixes
- Added not config var (bPlayEverySpawn) to set if you want to play sounds on every single SC or FP spawn
- Edited default config vars
- Updated .uz2 in the release .zip
AutoCallOut - v1.2
- [misc] Thanks to NikC-, removed useless init from PostBeginPlay()
AutoCallOut - v1.1
- [del] In-game menu
- [feature] FP & SC Spawn sounds
- [feature] More delays and config customizability
KF-AutoCallOut v1.0
Changelog
- Initial Release