TileKnowledge: Optimize GetTilesVisibleToUnit#889
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TomWerner wants to merge 1 commit intoDevelopmentfrom
Open
TileKnowledge: Optimize GetTilesVisibleToUnit#889TomWerner wants to merge 1 commit intoDevelopmentfrom
TomWerner wants to merge 1 commit intoDevelopmentfrom
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This speeds up the time for the first 100 turns in observer mode from ~40 seconds to ~35 on my chromebook, and brings the printf benchmark from ~250 ms to ~40.
stavrosfa
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Feb 17, 2026
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stavrosfa
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I run this and it seems to almost cut the calculation times in half from ~24ms to ~12ms on my machine, good stuff!
| // tiles away. We can't see the hill that is SW+SW of us | ||
| // because we are blocked. To implement this we need to | ||
| // prevent 90 degree "turns", which we handle by ensuring | ||
| // the a+b combo is never a combination of two N/S/E/W dirs. |
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Can the a+b in the documentation be updated to reflect the renaming of the variables?
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This speeds up the time for the first 100 turns in observer mode from ~40 seconds to ~35 on my chromebook, and brings the printf benchmark from ~230 ms to ~40.
Optimizations:
TileDirection.GetValues(typeof(TileDirection))+ a dictionary lookup and just iterate over the dictionary directly