Live: https://bumpmesh.com
GitHub: https://github.com/CNCKitchen/stlTexturizer
Author: Stefan Hermann
A browser-based tool for applying surface displacement textures to 3D meshes — no installation required.
Load an STL, OBJ, or 3MF file, pick a texture, tune the parameters, and export a new displaced STL ready for slicing.
- Smooth masking borders
- New languages: Italian, Spanish, Portuguese, Japanese, French
- 2–3× speed improvement
- 3MF export
- Mouse-wheel fine tuning of values
- Quality of life improvements
- 24 built-in seamless textures — basket, brick, bubble, carbon fiber, crystal, dots, grid, grip surface, hexagon, hexagons, isogrid, knitting, knurling, leather 2, noise, stripes (×2 variants), voronoi, weave (×3 variants), wood (×3 variants)
- Custom textures — upload your own image as a displacement map
- Texture smoothing — configurable blur to soften the displacement map before applying
- Triplanar (default) — blends three planar projections based on surface normals; best for complex shapes
- Cubic (Box) — projects from 6 box faces with edge-seam blending and smart axis dominance
- Cylindrical — wraps texture around a cylindrical axis with configurable cap angle
- Spherical — maps texture spherically around the object
- Planar XY / XZ / YZ — flat axis-aligned projections
- Scale U/V — independent or locked scaling (0.05–10×, logarithmic)
- Offset U/V — position the texture on each axis
- Rotation — rotate texture before projection
- Seam Blend Strength — softens hard edges where Cubic/Cylindrical projection faces meet
- Seam Band Width — controls blending zone width at seam edges
- Cap Angle (Cylindrical) — threshold for switching to top/bottom cap projection
- Amplitude — scales displacement depth from 0 % to 100 %
- Symmetric displacement — 50 % grey stays neutral, white pushes out, black pushes in (preserves volume)
- 3D displacement preview — real-time GPU-accelerated preview toggle showing actual vertex displacement
- Amplitude overlap warning — alerts when depth exceeds 10 % of the smallest model dimension
- Angle masking — suppress texture on near-horizontal top and/or bottom faces (0°–90° threshold each)
- Face exclusion / inclusion painting — paint individual faces to exclude (orange) or exclusively include (green) them
- Brush tool — single-triangle click or adjustable-radius circle brush
- Bucket fill — flood-fills adjacent faces up to a configurable dihedral-angle threshold
- Erase — hold Shift to undo painted faces
- Clear all — reset masking
- Adaptive subdivision — subdivides edges until they are ≤ a target length; respects sharp creases (>30° dihedral)
- QEM decimation — simplifies the result to a target triangle count using Quadric Error Metrics with boundary protection, link-condition checks, normal-flip rejection, and crease preservation
- Safety cap — hard limit of 10 M triangles during subdivision to prevent out-of-memory
- Orbit / pan / zoom controls
- Wireframe toggle — visualise mesh topology
- Mesh info — live triangle count, file size, bounding-box dimensions
- Grid & axes indicator — X = red, Y = green, Z = blue
- Place on Face — click a face to orient it downward onto the print bed
- .STL — binary and ASCII
- .OBJ — via Three.js OBJLoader
- .3MF — ZIP-based format (via fflate decompression)
- Downloads a binary STL with displacement baked in
- Progress reporting through subdivision → displacement → decimation → writing stages
- Configurable edge-length threshold and output triangle limit
- Light / Dark theme — respects OS preference, persisted per browser
- Multilingual — English and German UI with auto-detection
- Open
index.htmlin a modern browser (Chrome, Edge, Firefox, Safari). - Drop a model onto the viewport or click Load STL… (supports STL, OBJ, 3MF).
- Select a texture preset from the sidebar (or upload a custom image).
- Choose a projection mode and adjust UV scale, offset, rotation, and amplitude.
- Optionally mask or exclude surfaces with the angle sliders or paint tools.
- Click Export STL to download the displaced mesh.
Note: All processing runs entirely in the browser — no data is uploaded to any server.
index.html # Main entry point
style.css # Styles (light / dark theme)
logo.png # Favicon & header logo
CNAME # Custom domain (bumpmesh.com)
textures/ # Built-in JPG/PNG displacement map images (24 textures)
js/
main.js # App bootstrap & UI wiring
viewer.js # Three.js scene / camera / controls
stlLoader.js # Binary & ASCII STL parser
presetTextures.js # Built-in texture presets + custom upload
previewMaterial.js # Three.js material for live & displacement preview
mapping.js # UV projection logic (7 modes)
displacement.js # Vertex displacement baking
subdivision.js # Adaptive mesh subdivision
decimation.js # QEM mesh decimation
exclusion.js # Face exclusion / inclusion painting
exporter.js # Binary STL export
i18n.js # Translations (EN / DE)
All processing runs entirely in the browser — no backend or build step is needed. You just need a local HTTP server because browsers block ES module imports and texture loading from file:// URLs.
# Clone the repository
git clone https://github.com/CNCKitchen/stlTexturizer.git
cd stlTexturizerThen start any static file server from the project root. Pick whichever you have installed:
Python (3.x)
python -m http.server 8000Python (2.x)
python -m SimpleHTTPServer 8000Node.js (npx, no install needed)
npx serve .PHP
php -S localhost:8000Open http://localhost:8000 in your browser and you're ready to go.
Tip: Any static server will work — the app has no server-side dependencies.
Loaded via CDN (jsDelivr) — no build step or npm install needed:
| Library | Version | License | Usage |
|---|---|---|---|
| Three.js | 0.170.0 | MIT | 3D rendering, scene management, materials |
| — OrbitControls | 0.170.0 | MIT | Camera orbit / pan / zoom |
| — STLLoader | 0.170.0 | MIT | Binary & ASCII STL import |
| — OBJLoader | 0.170.0 | MIT | OBJ mesh import |
| — LineSegments2 / LineSegmentsGeometry / LineMaterial | 0.170.0 | MIT | Wide-line wireframe overlay |
| fflate | 0.8.2 | MIT | ZIP compression & decompression for 3MF import/export |
All dependencies are MIT-licensed.
GNU AGPL v3.0 — see LICENSE.