v2.5.5
📚 Module Changelog (v2.5.5)
- Added the ability to make custom titles! The custom title system is free to use for everyone, and can only be seen by you by default just like CodeRed loadouts.
- Added a new database dumper command
database_dump_psynet, along with five new arguments for it that let you dump info from the RPC services the game uses. - The car body used to replace the Cybertruck, for the
garage_remove_elonsetting, will now be randomly picked between each game instead of always being the Venom car. - The loadout anonymizer will no longer anonymize goal explosions, as some have special effects that change the gravity; which resulted in rubber banding during goal explosions.
- Removed the
scoreboard_uncensor_namessetting as it no longer works as intended, Psyonix broke their own persona system awhile back. - Changed the primary color picker to be all in one row for the blue and orange team, instead of in separate tabs.
- Reorganized the textures tab in the dashboard to be a bit more intuitive.
- Significant memory optimizations and improvements related to custom textures in addition to API requests.
- Fixed end of game automation features still being called if you joined another game before the delay was finished.
- Fixed CodeRed switching to offline mode if an update was released while you were already injected.
- Fixed some text cutting cut off in the bindings window in the dashboard for custom sequences.
- Fixed trails not working in game for CodeRed loadouts (it's about time).
🚀 Launcher Changelog (v1.4.2)
- Added extra exception handling when injecting, and logging for said exception handling.
- Changed how news article dates are formatted in the news tab.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.