v2.5.9
📚 Module Changelog (v2.5.9)
- Added two new context menu options for the reflector window, you can now can copy an instances object index or its full name.
- Added a new setting
thumbnail_load_delaywhich lets you change the delay to wait for loading product assets. - Fixed textures exported as the
.jpgformat being partially corrupt due to the wrong color channels being written. - Fixed a rare crash that could happen after loading to the main menu then quickly entering the garage.
- Fixed a crash with texture browser related to UTexture2D objects that had specific LOD Groups set.
- Fixed
FScriptDelegateproperty values not being read for classes instances in the reflector window. - Fixed ImGui windows not remembering if they were open from the last time you injected CodeRed.
- Fixed the
freeplay_unlimited_flipssetting not applying to your dodge time as well. - Fixed custom color headlights not working on the main menu.
- Minor bug fixes and improvements to the thumbnail renderer.
- Backend changes to the internal API system.
🚀 Launcher Changelog (v1.4.3)
- Added an exception handling check for reading the
Launch.logfile when grabbing version info. - Minor spelling changes throughout the UI.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.