v2.9.3
📚 Module Changelog (v2.9.3)
- Fixed a crash with the reflector window related to reading specific structs in TArrays due to incorrectly calculating class alignment for byte and bool properties, such as the
PlayerInput_TAclass. - Fixed the
freeplay_car_rotationandfreeplay_ball_rotationcommands printing out raw unclamped rotator values, even though the command to set them only accepts -180 to 180 values. - Fixed some scenarios where your CodeRed loadouts weren't applying on the end game podium celebration screen.
- Updated the internal SDK to the latest version of Rocket League.
🚀 Launcher Changelog (v1.4.4)
- Added an exception handling check for reading the
Launch.logwhen grabbing version info. - Minor spelling changes throughout the UI.
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.