Games: Entities: GetProcProperties: Early exit if source has no proc properties#200
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luigi311 wants to merge 1 commit intoCrypto137:masterfrom
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Games: Entities: GetProcProperties: Early exit if source has no proc properties#200luigi311 wants to merge 1 commit intoCrypto137:masterfrom
luigi311 wants to merge 1 commit intoCrypto137:masterfrom
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…perties Signed-off-by: Luis Garcia <git@luigi311.com>
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ObjectPoolManager.Instance.Get() doesn't allocate new instances outside of the initial call for a game thread contrary to what the comment you added to GetProcProperties() says. With this in mind, the performance benefit of these changes become potentially not worth the extra complexity being introduced. Please do a benchmark, ideally using BenchmarkDotNet, to demonstrate whether there is a meaningful performance benefit to these changes. If there is evidence that these changes have a meaningful benefit worth the tradeoff, instead of introducing a HasPropertyInRange() method to PropertyCollection I would prefer to keep it all contained in GetProcProperties(). |
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Adds early exit condition on GetProcProperties to reduce property copies when there is no need. this was tested by going through the opening missions on two new accounts up until you get the xp orb from ultron.
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