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56 changes: 16 additions & 40 deletions worldedit-core/src/main/java/com/sk89q/worldedit/EditSession.java
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,7 @@
import com.sk89q.worldedit.function.block.Counter;
import com.sk89q.worldedit.function.block.Naturalizer;
import com.sk89q.worldedit.function.block.SnowSimulator;
import com.sk89q.worldedit.function.block.Thawer;
import com.sk89q.worldedit.function.generator.ForestGenerator;
import com.sk89q.worldedit.function.generator.GardenPatchGenerator;
import com.sk89q.worldedit.function.mask.BlockMask;
Expand Down Expand Up @@ -2075,49 +2076,24 @@ public final int thaw(BlockVector3 position, double radius)
*/
public int thaw(BlockVector3 position, double radius, int height)
throws MaxChangedBlocksException {
int affected = 0;
double radiusSq = radius * radius;

int ox = position.x();
int oy = position.y();
int oz = position.z();

BlockState air = BlockTypes.AIR.getDefaultState();
BlockState water = BlockTypes.WATER.getDefaultState();

int centerY = Math.max(getWorld().getMinY(), Math.min(getWorld().getMaxY(), oy));
int minY = Math.max(getWorld().getMinY(), centerY - height);
int maxY = Math.min(getWorld().getMaxY(), centerY + height);

int ceilRadius = (int) Math.ceil(radius);
for (int x = ox - ceilRadius; x <= ox + ceilRadius; ++x) {
for (int z = oz - ceilRadius; z <= oz + ceilRadius; ++z) {
if (BlockVector3.at(x, oy, z).distanceSq(position) > radiusSq) {
continue;
}

for (int y = maxY; y > minY; --y) {
BlockVector3 pt = BlockVector3.at(x, y, z);
BlockType id = getBlock(pt).getBlockType();

if (id == BlockTypes.ICE) {
if (setBlock(pt, water)) {
++affected;
}
} else if (id == BlockTypes.SNOW) {
if (setBlock(pt, air)) {
++affected;
}
} else if (id.getMaterial().isAir()) {
continue;
}
return thaw(new CylinderRegion(position, Vector2.at(radius, radius), position.y(), height));
}

break;
}
}
}
/**
* Thaw blocks in a cylinder.
*
* @param region the region to thaw in
* @return number of blocks affected
* @throws MaxChangedBlocksException thrown if too many blocks are changed
*/
public final int thaw(FlatRegion region) throws MaxChangedBlocksException {
checkNotNull(region);

return affected;
Thawer thawer = new Thawer(this);
LayerVisitor layerVisitor = new LayerVisitor(region, region.getMinimumY(), region.getMaximumY(), thawer);
Operations.completeLegacy(layerVisitor);
return thawer.getAffected();
}

/**
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -335,7 +335,10 @@ public int thaw(Actor actor, LocalSession session, EditSession editSession,
height = Math.max(1, height);
we.checkMaxRadius(size);

int affected = editSession.thaw(session.getPlacementPosition(actor), size, height);
BlockVector3 position = session.getPlacementPosition(actor);

CylinderRegion region = new CylinderRegion(position, Vector2.at(size, size), position.y() - height, position.y() + height);
int affected = editSession.thaw(region);
actor.printInfo(TranslatableComponent.of(
"worldedit.thaw.removed", TextComponent.of(affected)
));
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,83 @@
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/

package com.sk89q.worldedit.function.block;

import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.LayerFunction;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;

public class Thawer implements LayerFunction {

private final BlockState air = BlockTypes.AIR.getDefaultState();
private final BlockState water = BlockTypes.WATER.getDefaultState();

private final Extent extent;

private int affected;

/**
* Create a new instance.
*
* @param extent the extent to thaw in
*/
public Thawer(Extent extent) {
this.extent = extent;
this.affected = 0;
}

public int getAffected() {
return this.affected;
}

@Override
public boolean isGround(BlockVector3 position) {
BlockState block = this.extent.getBlock(position);

// Stop searching when we hit anything non-air
return !block.getBlockType().getMaterial().isAir();
}

@Override
public boolean apply(BlockVector3 position, int depth) throws WorldEditException {
if (depth > 0) {
// We only care about the first layer.
return false;
}

BlockState block = this.extent.getBlock(position);
BlockType blockType = block.getBlockType();

if (blockType == BlockTypes.ICE) {
if (this.extent.setBlock(position, water)) {
affected++;
}
} else if (blockType == BlockTypes.SNOW) {
if (this.extent.setBlock(position, air)) {
affected++;
}
}

return false;
}
}