Bka-qpr1#1
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Erkandnz wants to merge 58 commits intoEvolution-X-Devices:bkafrom
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Change-Id: I35b5e48e4e72a7c3d29ff2f5737e9b36f78fb622
Vendor cant be pushed due to internal error, until its fixed, let the builder use remote.
For some reason when builder uses the Dolby inside Evo X repo it doesnt seem to work. Lets add a remote.
Cleanup
Spacewar: Nuke dirac definitioms from proprietary-files
Seems to help with blur rendering performance.
- Disable backpressure to reduce frame latency - Disable HWC VDS for consistent SurfaceFlinger behavior
UI stutters appear with lineage-libperfmgr This reverts commit 54f61e8. Change-Id: Ib9cb5ade6d576db63348cca3867640ba04e74418
Fixes loading of preview images (for example, in Telegram) Change-Id: I86f92335af282d3de508150bbbcb3026993ec48c
Change-Id: Ifca8a28ea579af3508100760171b5009331d35e4
Change-Id: Ieda947e283cde11cf74a01dc1b438e1deeb902c9
These patterns have been removed in the following change LineageOS/android_frameworks_base@595277d Change-Id: I3119a4af1989fd47c18188c372dad54c8886c1c8
* Overlay was deprecated a while ago for this Change-Id: I6e23a5063681c576f6a32378d82b20c943cf8f15
* This prop makes Netflix select L1 instead of L3. Change-Id: Idc0368803ca082e99392fb136f2cdc41a4cb0c87
- This flag turns off GPU/CPU intensive UI effects and reduces the RAM footprint. - Using this is a better compromise than the 'low_ram' flag as this does not disable features in the rom but still reduces RAM usage and gives better smoothness in the UI. android-15
- Kernel idle time enabled, as it supports better power management
This sets log_level to 0 This is done especially to disable spammy logging of ambient light sensor events.
- Enabled `vendor.perf.framepacing.enable` to improve visual smoothness by regulating frame timing. This enhancement ensures consistent frame delivery, reducing stuttering and enhancing overall visual quality, particularly in graphics-intensive applications such as games. Signed-off-by: TogoFire <togofire@mailfence.com> Signed-off-by: ihsan <ihsanulrahman@gmail.com> Signed-off-by: Niranjan BR <niranjankannan2003@gmail.com> Signed-off-by: donjohanliebert <donjohanliebert@gmail.com> Signed-off-by: ryzenforce990 <superxorn@horizondroid.com>
This commit resolves an issue where High Dynamic Range (HDR) content was not being displayed correctly on peridot after android 15 qpr2 The problem stemmed from Vulkan graphics API support not being enabled in the device's build configuration. While the device's hardware (SM8635) natively supports Vulkan, the ROM's build system was not configured to include or link against the required Vulkan libraries and Hardware Abstraction Layers (HALs). By adding to the device's BoardConfig, the Android build system now correctly compiles and integrates Vulkan support. This enables the display framework and underlying vendor HALs to utilize Vulkan, which is essential for the device's HDR pipeline. An observation post-fix is the change in how SurfaceFlinger processes HDR content. Initially, when viewing HDR content, SurfaceFlinger reported , which typically corresponds to HAL_DATASPACE_BT709 or SRGB_LINEAR, meaning the content was treated as standard dynamic range (SDR). After enabling Vulkan, the same application layer now correctly shows (HAL_DATASPACE_BT2020_PQ), which is the appropriate dataspace for HDR10 (Perceptual Quantizer) content. After this change, HDR content is now rendered perfectly, confirming its dependency on a fully enabled Vulkan graphics stack. Signed-off-by: kenway214 <kenway214@outlook.com> Signed-off-by: AnilShebin <anilshebin@gmail.com>
persist.mm.enable.prefetch, if set to true, will enable prefetching of video input from upstream source to help improve playback performance for high frame-rate and high bitrate content Signed-off-by: Hikari-Soni <247soni01@gmail.com> Signed-off-by: Drenzzz <naufalnazya@gmail.com> Signed-off-by: Omar Mohamed <omarcoptan9@gmail.com> Signed-off-by: Sanjivns <113604406+Sanjivns@users.noreply.github.com>
This can avoid memory pressure. Bug: 181567573 Change-Id: I654c4d3bf24fa741c3fb0255431a26d8dcf5f153 Signed-off-by: Jaegeuk Kim <jaegeuk@google.com>
- AOSP SurfaceFlinger is smoother than CAF Change-Id: Id671da2363fb09303a7d7241d5ae95e55ff16475
- improved rendering stability Signed-off-by: Ghosuto <clash.raja10@gmail.com>
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