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📝 WalkthroughWalkthroughA new changelog snippet file was added documenting a texture scaling adjustment. The entry notes that textures with 518 pixel size were scaled to 512 pixels. Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~2 minutes Poem
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Actionable comments posted: 1
🧹 Nitpick comments (1)
changelog/snippets/fix.7065.md (1)
1-1: Consider adding more context to the changelog entry.While the current entry is accurate, it could be more informative by mentioning which textures are affected (ancient earth environment) and why this matters (prevents map editor issues and runtime rescaling overhead).
✨ Example enhancement
-- (`#7065`) Scale some textures with 518 pixel size to 512. +- (`#7065`) Scale ancient earth environment textures from 518 to 512 pixels to prevent map editor issues and runtime rescaling.🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@changelog/snippets/fix.7065.md` at line 1, The changelog entry "Scale some textures with 518 pixel size to 512." lacks context—update this line to specify which textures and why: mention the affected textures (ancient earth environment) and the rationale (prevents map editor issues and avoids runtime rescaling overhead), e.g., expand the sentence to note the specific asset group and the benefit to editor/runtime performance so readers understand scope and impact.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.
Inline comments:
In `@changelog/snippets/fix.7065.md`:
- Line 1: Add a trailing newline at the end of the file containing the line "-
(`#7065`) Scale some textures with 518 pixel size to 512." so the file ends with a
single newline character (POSIX convention); simply edit the file and ensure the
final byte is a newline without changing the existing content.
---
Nitpick comments:
In `@changelog/snippets/fix.7065.md`:
- Line 1: The changelog entry "Scale some textures with 518 pixel size to 512."
lacks context—update this line to specify which textures and why: mention the
affected textures (ancient earth environment) and the rationale (prevents map
editor issues and avoids runtime rescaling overhead), e.g., expand the sentence
to note the specific asset group and the benefit to editor/runtime performance
so readers understand scope and impact.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: defaults
Review profile: CHILL
Plan: Pro
Run ID: 389485ba-ec11-4028-9ae4-c1dd4bd2a1cd
⛔ Files ignored due to path filters (3)
env/Ancient-Earth/props/clutter/eg_bush01_normalsTS.ddsis excluded by!**/*.ddsenv/Ancient-Earth/props/clutter/eg_bush02_normalsTS.ddsis excluded by!**/*.ddsenv/Ancient-Earth/props/clutter/eg_bush03_normalsTS.ddsis excluded by!**/*.dds
📒 Files selected for processing (1)
changelog/snippets/fix.7065.md
| @@ -0,0 +1 @@ | |||
| - (#7065) Scale some textures with 518 pixel size to 512. No newline at end of file | |||
There was a problem hiding this comment.
Add trailing newline at end of file.
The file does not end with a newline character, which is a common convention (POSIX standard) and helps with cleaner diffs and compatibility with various text processing tools.
📝 Proposed fix
- (`#7065`) Scale some textures with 518 pixel size to 512.
+📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| - (#7065) Scale some textures with 518 pixel size to 512. | |
| - (`#7065`) Scale some textures with 518 pixel size to 512. | |
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.
In `@changelog/snippets/fix.7065.md` at line 1, Add a trailing newline at the end
of the file containing the line "- (`#7065`) Scale some textures with 518 pixel
size to 512." so the file ends with a single newline character (POSIX
convention); simply edit the file and ensure the final byte is a newline without
changing the existing content.
|
Closed in favor of #6982 lel |
Description of the proposed changes
Some textures in the ancient earth env folder had a size of 518 instead of 512. This throws the map editor off and probably causes a rescale by the game when it loads these textures. Both are bad side-effects, so I rescaled the textures.
Testing done on the proposed changes
None
Checklist
Summary by CodeRabbit