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Handle dilated depth more gracefully for non-inverted depth.#27

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Themaister wants to merge 1 commit intoGPUOpen-Effects:masterfrom
Themaister:dilated-depth-handling
Open

Handle dilated depth more gracefully for non-inverted depth.#27
Themaister wants to merge 1 commit intoGPUOpen-Effects:masterfrom
Themaister:dilated-depth-handling

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Encode inverted range in FP16.

Avoids some banding. Should make sense? Still not sure why the dilated depth is FP16 to be honest ...

cdozdil added a commit to optiscaler/FidelityFX-FSR2-212 that referenced this pull request Apr 2, 2024
dlss depth is between 0 and 1 so it wont be a problme
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