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Reduced FSR2_LockInputLuma dimensions from presentation resolution to render resolution saving memory#96

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VigneshGunasekaran96 wants to merge 1 commit intoGPUOpen-Effects:masterfrom
VigneshGunasekaran96:master
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Reduced FSR2_LockInputLuma dimensions from presentation resolution to render resolution saving memory#96
VigneshGunasekaran96 wants to merge 1 commit intoGPUOpen-Effects:masterfrom
VigneshGunasekaran96:master

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@VigneshGunasekaran96
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It seems like the FSR2_LockInputLuma resource's maximum extent used can be the maximum render dimensions, so this should save some memory allocated by the GPU, especially in lower-quality settings.

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