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fix: prevent shapes from shrinking to zero via keyboard nudge #3949
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -2175,14 +2175,14 @@ impl DocumentMessageHandler { | |
| }; | ||
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| let size = existing_bottom_right - existing_top_left; | ||
| // TODO: This is a hacky band-aid. It still results in the shape becoming zero-sized. Properly fix this using the correct math. | ||
| // If size is zero we clamp it to minimun value to avoid dividing by zero vector to calculate enlargement. | ||
| let size = size.max(DVec2::ONE); | ||
| //Fixed by using correct Math for calculating the enlargement based on the resize direction and whether the opposite corner is being resized from | ||
| let enlargement = DVec2::new( | ||
| if resize_opposite_corner != opposite_x { -delta_x } else { delta_x }, | ||
| if resize_opposite_corner != opposite_y { -delta_y } else { delta_y }, | ||
| ); | ||
| let enlargement_factor = (enlargement + size) / size; | ||
| let clamped_size = size.max(DVec2::ONE); | ||
| let clamped_new_size = (size + enlargement).max(DVec2::ONE); | ||
| let enlargement_factor = clamped_new_size / clamped_size; | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. P2: Clamped scale uses reduced resize delta, but position/pivot still use raw keyboard delta, causing incorrect translation when min-size clamp is hit. Prompt for AI agents |
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| let position = DVec2::new( | ||
| existing_top_left.x + if resize_opposite_corner != opposite_x { delta_x } else { 0. }, | ||
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P2: Clamping the current size to 1 in the denominator makes resize scaling incorrect for sub-1px objects, causing tiny selections to resize very weakly.
Prompt for AI agents