[core, lua, sql] PET AI Claim and Enmity changes#9465
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Xaver-DaRed merged 5 commits intoLandSandBoat:basefrom Feb 24, 2026
Merged
[core, lua, sql] PET AI Claim and Enmity changes#9465Xaver-DaRed merged 5 commits intoLandSandBoat:basefrom
Xaver-DaRed merged 5 commits intoLandSandBoat:basefrom
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Xaver-DaRed
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Feb 15, 2026
Xaver-DaRed
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Feb 15, 2026
Xaver-DaRed
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Feb 15, 2026
sruon
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Xaver-DaRed
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Feb 18, 2026
- Update pets.lua and mob_pool_mods.sql: Add Atomos spawn logic - Update Pet claiming and failed BP re-engage
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What does this pull request do?
This pull request implements several supporting changes to the Pet AI, enmity, and pet handling systems are also included to ensure correct gameplay and avoid exploits.
Support for the Atomos summon, and enable it to perform abilities (Deconstruction and Chronoshift).
Small change to the commands !changejob and !changesjob, they now despawn a pet when used to avoid problems with having an incorrect pet out on a job that should not have a pet/have the wrong pet, Thanks to @atomos for bringing up this issue.
AI and Pet Behavior Adjustments
Pet Skill and Mob Skill State Improvements
Atomos Summon and Abilities Implementation
deconstruction.lua(steals a status effect from the target and stores it for later use) andchronoshift.lua(transfers the stolen effect to the party and despawns Atomos after a delay).atomos.lua), which spawns Atomos as a pet.pets.luato handle Atomos's unique sequence: disables auto-claim, prevents movement, triggers Deconstruction after 3 seconds, then Chronoshift after 10 seconds, and finally despawns Atomos.Steps to test these changes
Change to all pet jobs one at a time and test the following:
[SMN]
[BST]
[PUP]
[DRG]