ββββββββ βββ βββ ββββββββββ βββββββββββββ ββββββ
βββββββββββββββββ βββββββββββ ββββββββββββββ ββββββββ
ββββββ βββββββββ βββ βββββββββββββββββββββββββββββββββ
ββββββ βββββββββ βββ ββββββββββββββββββ ββββββββββββββ
βββ βββββββββ βββββββββββ βββββββββ ββββββββ
βββ βββ βββ ββββββββββ βββββββββ ββββββ
What it says on the tin.
I've started putting another version together with C on the Raylib library which can be found here: https://github.com/MattDrivenDev/raychip-8.
- Make it (more) functional
- Encapsulate all of the stateful data as a
typethat can be filtered through each iteration/tick - meaning it can be immutable
- Encapsulate all of the stateful data as a
- Make sound work
- The Sound Timer (
ST) is implemented but isn't doing anything.
- The Sound Timer (
- Make more use of the
DOUBLEBUFFER- It's used only for performance at the moment to know which pixels/cells to draw each tick
- Could be used to draw when pixels/cells are redrawn (the flickering of sprites I think would be solved)
- Add DEBUG UI
- Add more UI where the game screen becomes just a small part of the emulator window
- Use additional space to give graphical representation of the Memory, Registers and where the PC is pointing in memory etc.
