Senior Software Engineer incubating A.I. U.X. with Microsoft Applied Sciences
🌐 mutilar.github.io · LinkedIn · GitHub · Blog · Spotify
From retrofitting a decades-old robot with modern circuitry… to reimagining the control interface via a Valve Steam Deck… to enabling new A.I. experiences on a robotics platform.
Bridging experiences from FRC Robotics to evolving design skills, MARP is a test-bed for robotics and AI experimentation.
| Module | Description |
|---|---|
| 🤖 marp.brain | Raspberry Pi 5 — 4-axis stepper control (2 drive + 2 turret), dual input (USB joystick / Wi-Fi Direct UDP), MJPEG video multiplexer with hot-swap between Pi Camera, Kinect RGB, IR & depth feeds, auto-stop safety, systemd auto-start |
| 🎮 marp.gamepad | Valve Steam Deck — Unity 6.0 wireless teleoperation client with real-time MJPEG video feed, native Steam Deck & Xbox controller support, UDP JSON control protocol, source switching from client |
Hardware: 24 V NMC lithium battery (240 Wh) · KH56 stepper motors (drive) · M55SP-3NK steppers (turret) · TB6600 drivers × 4 · Arducam IMX708 camera · Kinect RGB/depth/IR via libfreenect · NEBULA Capsule Air mini projector · WS2815 addressable LED face ring · Sharp GP2Y0A02 perimeter sensors · Wi-Fi Direct hotspot (no router needed)
Diagrams: High-Level Wiring · Data Flow · User Story · System Architecture (Mermaid-sourced)
From integrating Iterate's interpreter into a gamified environment… to pitching at four consecutive Microsoft Hackathons… to open-sourcing an educational game engine built in Unity and C#.
BitNaughts isn't just an educational programming video-game — it's code gamified! (2016–2026)
| Module | Description |
|---|---|
| ☄️ bitnaughts | Parent repo & submodule orchestrator |
| 🎮 bitnaughts.unity | Unity 6.0 game client — players navigate a spaceship and solve programming challenges through an in-game terminal (4 contributors) |
| 👨💻 bitnaughts.interpreter | C# assembly interpreter engine — steps through each OP Code instruction-by-instruction |
| 📺 bitnaughts.github.io | WebGL front-end — bitnaughts.io (play, duo, alpha & portal pages) |
| 📡 bitnaughts.mainframe | Serverless Azure Function App back-end — MongoDB multiplayer state sync (TLS 1.2, TTL expiry) + Git-based save persistence via LibGit2Sharp |
| 🎤 bitnaughts.voice | A.I. voice narration via TorToiSe TTS — autoregressive decoder + diffusion model for multi-voice synthesis |
Hackathon Pitches: '20 · '21 · '22 · '23
Two primordial gods: Order & Chaos, and three factions emerge: Faithful, Greedy & Defiant… except Faith does not Save, Wealth does not Protect & Rebellion does not Free… for Mortality is merely a Door, not a Wall.
The Dusk Rose Codex transforms Magic: The Gathering into satirical Vorthos scripture, bound by hand in crimson thread.
| Deck | Commander | Strategy | Est. Cost |
|---|---|---|---|
| 👑 The Nobles | Edgar Markov | Mardu Vampires — eminence token flood with anthem effects & tutor package | ~$1,500 · Bracket 4 |
| 👹 The Demons | Clavileño, First of the Blessed | Orzhov Aristocrats — sacrifice/recursion engine with denial & tutor package | ~$2,000 · Bracket 4 |
Full 100-card decklists with card art galleries viewable on the site.
Video: Dusk Rose Codex (3:26)
From building platforms to fight cancer with machine learning and big data… to teaching game design, coding, and robotics across the socioeconomic spectrum… to analysing hydrologic and ecosystemic implications of Central Valley agriculture.
| Role | Org | Date | Location |
|---|---|---|---|
| Senior SWE, SWE Intern | 🪟 Microsoft | May 2019 – Present | Bellevue, WA |
| SWE Intern | 🔬 Ventana (Roche) | May – Dec 2018 | Santa Clara, CA |
| Geospatial RA | 🛰️ VICE Lab | Aug 2018 – Dec 2019 | Merced, CA |
| Computational RA | 📡 ANDES Lab | Jan – May 2019 | Merced, CA |
| Computational RA | 🚀 MACES NASA MUREP | Aug 2017 – May 2018 | Merced, CA |
| Web Developer, Event Organizer | 🏙️ CITRIS & Banatao Institute | May 2017 – Dec 2018 | Merced, CA |
| Director | 💻 HackMerced | May 2018 – May 2019 | Merced, CA |
| Instructor, Founder | 🕹️ Summer of Game Design | Jun 2015 – Jul 2016 | Danville, CA |
| Instructor | 📚 Learn BEAT | Summer 2018 | Merced, CA |
| Outreach Lead | 💻 ACM @ UCM | May 2018 – May 2019 | Merced, CA |
| Electrical Lead, Treasurer | 🤖 Red Tie Robotics FRC 1458 | Aug 2014 – May 2016 | Danville, CA |
| Volunteer | 🤖 Alamo Robotics | Summer 2016 | Alamo, CA |
From discrete mathematics and data structures laying the groundwork… to algorithms, networks, and databases building the toolkit… to robotics, software engineering, and computer organization tying it all together.
UC Merced — Computer Science & Engineering · Magna cum laude (GPA 3.74)
| Course | Topic | Semester |
|---|---|---|
| CSE 180 | 🤖 Robotics | Spring 2019 |
| CSE 165 | 📦 OOP | Fall 2018 |
| CSE 160 | 🌐 Networks | Fall 2018 |
| CSE 120 | 💻 Software Engineering | Spring 2019 |
| CSE 111 | 🗃️ Databases | Fall 2018 |
| CSE 100 | 📊 Algorithms | Spring 2018 |
| CSE 31 | ⚙️ Computer Organization | Fall 2017 |
| CSE 30 | 📚 Data Structures | Spring 2017 |
| CSE 15 | 🔢 Discrete Mathematics | Fall 2016 |
From empowering those with asthma with real-time air quality data… to leveraging big data to promote sustainability initiatives… to providing an intuitive learning environment for young programmers.
| Project | Context | Award |
|---|---|---|
| 🎛 Home IoT Panel | Personal — physical smart home control surface (toggle switches, rotary encoders, sliders, 7-segment displays) in a picture frame, driven by a Raspberry Pi + touchscreen | |
| 🏃 MotleyMoves | UCM Final Project — serverless C#/.NET + Azure SQL race management platform for a nonprofit running club | |
| ⚡ Azure ML Operationalization | MSFT Internship — agentless Jupyter notebook validation pipeline with Azure DevOps, Azure ML & Azure Functions | |
| 💨 Breeze | Keysight IoT Challenge — smartphone aux-jack air quality sensor with real-time heatmap dashboard | |
| 🗠 Ozone | Innovate to Grow — React + Mapbox interactive sustainability map for UC Merced | 🏆 Second Place |
| ℹ Iterate | Mobile App Challenge — tap-based mobile code editor with Java/Arduino syntax | 🏆 $5,000 Grand Prize |
| 🔬 Firmi | MACES NASA MUREP — 3D-print Fermi surfaces via Marching Cubes in Fortran90 for in-classroom physics teaching | |
| 🐕 DogPark | Pitchfest '16 — Tinder-style swipe interface for shelter pet adoption | 🏆 Finalist |
| ⚡ AMAX ESD | FIRST Robotics × AMAX — real-time ESD bracelet disconnect detection for ISO 9001 server manufacturing |
From using augmented reality to visualize the missing link from farm to table… to an autonomous, room-mapping robotic tank for first responders called SRIRACHA… to optical character recognition on nutrition labels as a FitBit for your stomach.
| Hack | Event | Award |
|---|---|---|
| 🦾 MotorSkills | SLO Hacks, Feb 2019 | 🏆 Best Use of GCP |
| ⛽ GasLeek | ValleyHacks, Jan 2019 | 🏆 First Place |
| 🧪 ChemisTRY | CruzHacks, Jan 2019 | |
| 🦿 SRIRACHA | SDHacks, Oct 2018 | 🏆 Third Place |
| 🚜 SMARTank | HackFresno, Apr 2018 | 🏆 Best Hardware Hack |
| 👨🦯 Blindsight | CitrusHack, Apr 2018 | 🏆 Third Place |
| 🧭 SeeRäuber | SacHacks, Dec 2018 | 🏆 Second Place |
| 🌾 GISt | HackDavis, Jan 2018 | 🏆 Best Environment Hack |
| 🥫 DigestQuest | HackMerced, Sep 2017 | 🏆 Best in Design |
Videos: Blindsight Demo (1:44)
From hands-on applications of graph theory and data structures… to tinkering with finite state machines and model view controllers… to understanding challenges in big data processing, rendering, and visualization.
| Game | Description |
|---|---|
| 📜 PopVuj | God-Sim City Builder — Popol Vuh-inspired civilization game with minion AI, genetics, divine intervention & inter-village warfare (Ideation) |
| ☄ BitNaughts | Code Gamified — educational programming video-game (Unity 6.0, C#) · Play |
| ℹ Iterate | Code Mobilized — tap-based mobile code editor (Unity, C#) |
| 🧭 SeeRäuber | Pirating Code — distributed-AI pirate strategy game with visual programming (Unity3D, C#) |
| 🌸 Graviton | Retro Sci-fi Tower Defense — satellite defense vs. alien swarms, 5 waves, 3 weapon tiers (Unity, C#) |
| 🕹️ SpaceNinjas | Intro to Game Design — 2D platformer boilerplate with dual architecture (monolithic + modular) for teaching (Unity 5, C#) |
| ✨ VooDoo | Minion-Swarming Madness — 2D auto-battler/RTS with procedural terrain, 11-level campaign & boss fights (Unity 5.6, C#) |
| 🌌 Galactic Conquest | Procedural Space Strategy — 4X fleet management across procedurally generated star systems (VB.NET → Unity, origin of BitNaughts) |
Graviton, SpaceNinjas & VooDoo are playable in-browser via WebGL on the portfolio site.
mutilar.github.io is itself an open-source project — a single-page app with zero build tools and zero frameworks.
| Layer | Details |
|---|---|
| Rendering | Dual-canvas parallax engine — coprime orb oscillations with per-section color palettes, blended via clip regions keyed to scroll position |
| Design | Glassmorphic tiles & bands via backdrop-filter, alternating transparent parallax windows and opaque content bands |
| Data | All section content lives in flat CSV files (csv/), parsed at runtime by PapaParse — add a row and it appears on the site |
| Modals | Detail modal · MTG deck modal (full card art galleries from 100-card decklists) · MARP diagram + BOM modal · Architecture modal (system diagrams, module reference, data layer, visual pipeline & a11y docs) · PDF viewer (PDF.js spread-view for the Dusk Rose Codex) · WebGL game player modal · BitNaughts gallery modals |
| Audio | Integrated radio player with Web Audio API equalizer visualization, prev/next/play/pause, volume slider & mute |
| Scroll | IntersectionObserver reveal animations · scroll-hint fade-outs · active nav highlight with auto-scroll · brand label toggle |
| A11y | Skip-to-content link · focus trapping in modals · ARIA labels · noscript fallback · structured data (JSON-LD) · Open Graph & Twitter Cards |
| Hosting | GitHub Pages from master — no CI needed · MIT licensed |
Structure: index.html · css/ · js/ (parallax.js · scroll.js · modals.js · data.js · pdfviewer.js · radio.js) · csv/ · images/ · games/
I welcome opportunities to connect, learn from others & share my expertise!
LinkedIn · GitHub · Email · Blog · Spotify
Brian Hungerman · 2026
