Releases: RedPandaProjects/STALKERonUE
Releases · RedPandaProjects/STALKERonUE
Build 556
Added
- Added UDS weather and time of day.
- Grass import.
- Improved level import.
- Sound based on UE (previously XrSound).
- Loading screen (including intro location loading at the start).
- Shipping version of the game build with a monolithic .exe without .dll modules.
- And some other things...
What wasn't added for the final release?
- Ambient sounds.
- Lens effect for the menu.
- Settings menu.
Known Issues
- Game builds crash due to *GC (works differently in game builds compared to the editor).
- Sound does not stop during playback if a save is loaded in the game build.
Build 362
Build 135
Added
- Ability to compile meshes, spawns, AI grids, and Way Points in the editor.
- Availability of maps from the entire trilogy (Shadow of Chernobyl, Clear Sky, Call of Pripyat) in the editor.
- Location import.
- Ability to create cutscenes directly in the editor.
- New
.exefile for game launch. - Fully playable storyline of Shadow of Chernobyl.
- Fully functional menu with a new scene.
Fixed
- Improved compatibility with saves, reducing game crashes.
- Redrawn main game menu.
Known Issues
- Occasional crashes due to artifacts from GSC's original X-Ray engine hacks.
- Fixed weather and time of day.
- Level transitions from the spawn menu are disabled.
- Particles do not work, affecting the display of anomalies and poltergeists.