Skip to content

Releases: RedPandaProjects/STALKERonUE

Build 556

23 May 05:35

Choose a tag to compare

Added

  • Added UDS weather and time of day.
  • Grass import.
  • Improved level import.
  • Sound based on UE (previously XrSound).
  • Loading screen (including intro location loading at the start).
  • Shipping version of the game build with a monolithic .exe without .dll modules.
  • And some other things...

What wasn't added for the final release?

  • Ambient sounds.
  • Lens effect for the menu.
  • Settings menu.

Known Issues

  • Game builds crash due to *GC (works differently in game builds compared to the editor).
  • Sound does not stop during playback if a save is loaded in the game build.

Build 362

23 May 05:33

Choose a tag to compare

Added

  • Utility for generating height maps for terrain.
  • Particles.
  • Time of day changes.

Fixed

  • Materials.
  • Attachments.
  • HUD mode.
  • Physics.
  • AI accuracy.

Build 135

15 Apr 18:20
e9c41a7

Choose a tag to compare

Added

  • Ability to compile meshes, spawns, AI grids, and Way Points in the editor.
  • Availability of maps from the entire trilogy (Shadow of Chernobyl, Clear Sky, Call of Pripyat) in the editor.
  • Location import.
  • Ability to create cutscenes directly in the editor.
  • New .exe file for game launch.
  • Fully playable storyline of Shadow of Chernobyl.
  • Fully functional menu with a new scene.

Fixed

  • Improved compatibility with saves, reducing game crashes.
  • Redrawn main game menu.

Known Issues

  • Occasional crashes due to artifacts from GSC's original X-Ray engine hacks.
  • Fixed weather and time of day.
  • Level transitions from the spawn menu are disabled.
  • Particles do not work, affecting the display of anomalies and poltergeists.