A renderer using pure c++.
Render according to standard pipeline: vertex->primitive assemply -> tesselation -> fragment
Dependency:
- Eigen3 (Datastructure & Linear Algebra)
- Libigl (Mesh file operating)
| Name | Name | Last commit date | ||
|---|---|---|---|---|
A renderer using pure c++.
Render according to standard pipeline: vertex->primitive assemply -> tesselation -> fragment
Dependency: