This repository contains an educational proof-of-concept created to study memory interaction patterns in an open-source game environment using AssaultCube.
The project was developed strictly for learning, experimentation and security research, focusing on understanding how external tools interact with game memory structures and how such behaviors may be analyzed from an anti-cheat perspective.
Important: This project is intended exclusively for educational research in controlled environments using open-source software.
- Memory structure analysis
- Real-time value inspection
- Behavioral patterns commonly evaluated by anti-cheat systems
- Fundamentals of external memory interaction
- Rather than promoting cheat usage, the goal is to understand how these techniques work in order to better study detection logic and defensive strategies.
This proof-of-concept includes simple memory interaction examples designed to illustrate research principles:
- Health value manipulation
- Ammo value inspection and modification
- Real-time read/write operations
These mechanics exist only to demonstrate how memory-based tools operate at a technical level.
Below is an example screenshot of the cheat in action:
This project was created solely for:
Educational purposes
Reverse engineering practice
Anti-cheat and security research studies
It must not be used in online environments or with non-open-source games.
