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@wilg For the async problem, did you look at mimicking the |
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@kentr Not sure exactly what you're envisioning? |
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@wilg Nevermind. I was thinking maybe the async problem could be solved by a something like a promise or subscribe / emit, but I dug into it and saw that there's more going on. |
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A couple gotchas I could use some help with:
setTimeoutis required because the map layer seems to require the tile fetch to be asynchronous lest I get atypeof this._tiles[canvasId] === 'undefined'when zooming and panning around.new VectorTile()closes #37