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7 changes: 5 additions & 2 deletions docs/modding/util/vrad.md
Original file line number Diff line number Diff line change
Expand Up @@ -114,8 +114,11 @@ Other options:
light on terrain. The compile will take longer, but
it will gather light across a wider area.
-StaticPropLighting : generate baked static prop vertex lighting
-StaticPropLightingFinal : this option is obsolete. it's function is merged with -final.
-StaticPropPolys : Calculate lighting on static props using the visual mesh instead of the collision mesh.
-StaticPropLightingFinal : This option is obsolete. it's function is merged with -final.
-StaticPropLightingOld : This option uses an older algorithm for static prop lighting
in which props will be lit much brighter than they should
Sometimes this is preferred to match the style of older Source games, like Portal 2 which used this algorithm
-StaticPropPolys : Perform shadow tests of static props at polygon precision
-OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
-StaticPropNormals : when lighting static props, just show their normal vector
-StaticPropBounce : Enable static props to bounce light. Experimental option, doesn't work with VMPI right now.
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