Multiple.#1638
Merged
GrenderG merged 7 commits intoThe-Alpha-Project:masterfrom Feb 22, 2026
Merged
Conversation
Contributor
devw4r
commented
Feb 19, 2026
- Fixes invalid script spells.
- Implement AI_EVENT_TYPE_FRIENDLY_IS_CC, AI_EVENT_TYPE_AURA, AI_EVENT_TYPE_SUMMONED_JUST_DIED, AI_EVENT_TYPE_SUMMONED_JUST_DESPAWNED, AI_EVENT_TYPE_HIT_BY_AURA, AI_EVENT_TYPE_STEALTH_ALERT and AI_EVENT_TYPE_SPELL_HIT_TARGET.
- Fixes to SUMMON_DESPAWN_TYPES which could wrongfully despawn units.
- Fixes to SCRIPT_COMMAND_START_SCRIPT, based on vmangos.
- Add some guards/error handling to Script/Events handlers in order to avoid stale queues or corrupted ticker.
- Fixes to ScriptedEvents, including a crash due wrong handling of wrapped targets.
- ScriptedAIEvent - Refactor _fill_delay_repeat_seconds().
- Fix Script using swapped targets for condition evaluation.
- Fixes to event locks being ignored for certain triggered events.
- Dynamic summon guardian/wild level from Engineering items.
- Honor gameobjects NO_INTERACT flag, also add a hook to existant dynamic interaction check/updates.
- Proper implementation of CREATURE_FLAG_EXTRA_SUMMON_GUARD.
- Implement CREATURE_FLAG_EXTRA_NOT_TAUNTABLE (Aku'mai and Eye of Kilrogg in Alpha)
- Fixes to AI_EVENT_TYPE_SCRIPT_EVENT, AI_EVENT_TYPE_SPELL_HIT and AI_EVENT_TYPE_TARGET_MISSING_AURA.
- Fixes invalid script spells. - Implement AI_EVENT_TYPE_FRIENDLY_IS_CC, AI_EVENT_TYPE_AURA, AI_EVENT_TYPE_SUMMONED_JUST_DIED, AI_EVENT_TYPE_SUMMONED_JUST_DESPAWNED, AI_EVENT_TYPE_HIT_BY_AURA, AI_EVENT_TYPE_STEALTH_ALERT and AI_EVENT_TYPE_SPELL_HIT_TARGET. - Fixes to SUMMON_DESPAWN_TYPES which could wrongfully despawn units. - Fixes to SCRIPT_COMMAND_START_SCRIPT, based on vmangos. - Add some guards/error handling to Script/Events handlers in order to avoid stale queues or corrupted ticker. - Fixes to ScriptedEvents, including a crash due wrong handling of wrapped targets. - ScriptedAIEvent - Refactor _fill_delay_repeat_seconds(). - Fix Script using swapped targets for condition evaluation. - Fixes to event locks being ignored for certain triggered events. - Dynamic summon guardian/wild level from Engineering items. - Honor gameobjects NO_INTERACT flag, also add a hook to existant dynamic interaction check/updates. - Proper implementation of CREATURE_FLAG_EXTRA_SUMMON_GUARD. - Implement CREATURE_FLAG_EXTRA_NOT_TAUNTABLE (Aku'mai and Eye of Kilrogg in Alpha) - Fixes to AI_EVENT_TYPE_SCRIPT_EVENT, AI_EVENT_TYPE_SPELL_HIT and AI_EVENT_TYPE_TARGET_MISSING_AURA.
- Fix bug in which once Fear or Confused ended, the creatures would walk instead of run towards the target, also, make sure they re-acquire hostile target if needed upon removal in the same tick to improve transition to ChaseMovement.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.