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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix: Prevent fallen Angry Mob members respawning at the Barracks after loading a save Bug Something is not working right, typically is user facing Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2314 opened Feb 16, 2026 by Stubbjax Loading…
bugfix(audiomanager): Fix dummy audio manager implementation for failing audio length script conditions in headless mode Audio Is audio related Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Script Is related to Script Engine, SCB ThisProject The issue was introduced by this project, or this task is specific to this project
#2313 opened Feb 16, 2026 by Caball009 Draft
1 task
bugfix(worldbuilder): fix optimized trees not being shown in object placer preview window Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker WorldBuilder Relates to World Builder
#2312 opened Feb 15, 2026 by ViTeXFTW Loading…
refactor(netpacket): Simplify raw byte data handling in NetPacket:FillBuffer functions Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2310 opened Feb 15, 2026 by xezon Loading…
bugfix(pathfinder): Fix uninitialized variable in Pathfinder::tightenPathCallback to prevent mismatches Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2309 opened Feb 15, 2026 by Caball009 Draft
2 tasks
refactor(pathfinder): Remove unused function pathDestination Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2308 opened Feb 15, 2026 by Caball009 Loading…
bugfix(worldbuilder): Check list size before accessing first element in ObjectOptions::_FindOrDont Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker WorldBuilder Relates to World Builder
#2306 opened Feb 15, 2026 by Caball009 Loading…
fix(connection): Fix unsafe Player ID usage in ConnectionManager, DisconnectManager Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Security Is security related Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2305 opened Feb 14, 2026 by xezon Loading… Stability fixes
build(docker): Add Linux LSP support by fixing compile_commands.json paths Build Anything related to building, compiling Enhancement Is new feature or request Minor Severity: Minor < Major < Critical < Blocker Platform Work towards platform support, such as Linux, MacOS
#2303 opened Feb 13, 2026 by abhatem Loading…
3 tasks done
bugfix(audio): Fix particle cannon being inaudible after saveload Audio Is audio related Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Saveload Is Saveload/Xfer related ZH Relates to Zero Hour
#2302 opened Feb 13, 2026 by stephanmeesters Loading…
1 task
bugfix(worldbuilder): fix uncaught carriage return in CommandButton name when parsing from ini Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker WorldBuilder Relates to World Builder
#2300 opened Feb 13, 2026 by ViTeXFTW Loading…
feat: Add option to allow a crate to be picked up multiple times in the one frame Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Mod Relates to Mods or modding ZH Relates to Zero Hour
#2297 opened Feb 12, 2026 by Stubbjax Loading…
bugfix: Save victory status to prevent early exits from resulting in defeat in network matches Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2292 opened Feb 11, 2026 by Stubbjax Loading…
feat(input): Use force attack to get the latest building orientation Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2282 opened Feb 9, 2026 by Caball009 Loading…
1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2273 opened Feb 8, 2026 by Mauller Loading…
1 task
bugfix(skirmish): Set consistent seed values for skirmish games to prevent mismatches for restarted skirmish games Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime
#2270 opened Feb 8, 2026 by Caball009 Loading…
1 task
feat(intro): Add short Intro Logo for The Super Hackers team Art Is art related Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2267 opened Feb 7, 2026 by xezon Loading…
2 of 3 tasks
tweak(commandline): Skip intro logo with -quickstart and enable -nologo, -noShellAnim in Release builds Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2266 opened Feb 7, 2026 by xezon Loading…
1 task
bugfix: Battle plans are now transferred to the new owner on capture Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2257 opened Feb 4, 2026 by Stubbjax Loading…
bugfix: Multiple battle plans are now always applied correctly Buff Makes a thing more powerful Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility USA Affects USA faction ZH Relates to Zero Hour
#2256 opened Feb 4, 2026 by Stubbjax Loading…
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