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17 changes: 13 additions & 4 deletions X2WOTCCommunityHighlander/Src/XComGame/Classes/XGAIBehavior.uc
Original file line number Diff line number Diff line change
Expand Up @@ -9679,15 +9679,24 @@ state XComMovement extends MoveState // Only accessed via specialized behavior t
// Start Issue #1550
simulated function MaybeUnblockPatrolMemberTiles()
{
local array<TTile> Tiles;
local int UnitMobility;

if( m_kPlayer != None &&
m_kPlayer.m_kNav.IsPatrol(m_kUnit.ObjectID, m_kPatrolGroup) &&
!m_kPatrolGroup.bDisableGroupMove &&
(m_kPlayer.m_ePhase == eAAP_GreenPatrolMovement || m_kPlayer.IsScampering(UnitState.ObjectID)) &&
class'X2PathSolver'.static.IsUnitTrapped(UnitState))
(m_kPlayer.m_ePhase == eAAP_GreenPatrolMovement || m_kPlayer.IsScampering(UnitState.ObjectID)) )
{
m_kPatrolGroup.UnblockMemberTiles();
}
UnitMobility = m_kUnit.GetMobility();
m_kUnit.m_kReachableTilesCache.GetAllPathableTiles(Tiles);

// consider an unit that can't move at least its one action of movement "stuck" and unblock their patrol member tiles
if(Tiles.Length <= `METERSTOTILES(UnitMobility))
{
m_kPatrolGroup.UnblockMemberTiles();
m_kUnit.m_kReachableTilesCache.ForceCacheUpdate();
}
}
}
// End Issue #1550

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