// You can specify a logger if you want to see logging information
// Png.Logger = new ConsoleLogger();
// You can also specify a file system to use if needed
// Png.FileSystem = new CustomFileSystem();
// To decode a PNG from a file
var decodedPng = Png.DecodeFromFile("Assets/sprite_atlas_128x64.png");
// To encode a PNG to a file
Png.EncodeToFile(decodedPng, "test_64x64.png");Zeejfps/PngSharp
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