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Releases: astrovm/AdventureMods

v0.3.6

26 Apr 00:35
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AppImage compatibility and auto-update support.

  • Bundled libxml2 in the AppImage for compatibility with distributions shipping libxml2 2.15+
  • Added AppImage auto-updates via zsync

v0.3.5

14 Apr 03:27
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  • Paths in the UI and CLI now abbreviate the home directory as ~

v0.3.4

12 Apr 01:34
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CLI setup now prompts for language and detects physical resolution.

  • Interactive CLI setup prompts for subtitle and voice language like the GUI does
  • Resolution detection uses physical pixel dimensions accounting for fractional scaling

v0.3.3

11 Apr 20:49
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Full Changelog: v0.3.2...v0.3.3

v0.3.2

10 Apr 20:12
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Full Changelog: v0.3.1...v0.3.2

v0.3.1

10 Apr 19:01
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Full Changelog: v0.3.0...v0.3.1

v0.3.0

10 Apr 18:35
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Full Changelog: v0.2.4...v0.3.0

v0.2.4

08 Apr 19:14
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What's Changed

  • feat: support multiple Steam installations and duplicate game detection by @astrovm in #4
  • steam/vdf: reject truncated maps and trailing data; add edge-case tests by @astrovm in #5
  • steam: harden VDF parser & library detection; add tests by @astrovm in #6
  • Accept installer reboot code, deterministic mod moves, and robust Steam/VDF/Proton parsing with tests by @astrovm in #7
  • ci: run cargo tests on pull requests by @astrovm in #8
  • docs: integrate agent approach and coding profile into AGENTS.md by @astrovm in #10

Full Changelog: v0.1.0...v0.2.4

v0.1.0

25 Mar 23:07

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What's Changed

  • Fix AppImage GStreamer and GResource loading failures by @astrovm in #3

New Contributors

Full Changelog: https://github.com/astrovm/AdventureMods/commits/v0.1.0