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arc_BuildingsManager.lua: * All generators now have description = "X". Generates ordinary "X" on use." (ex : "A table for making small things like arrows. Generates ordinary arrows on use."). I forgot to change some of the existing objects like the three "old" barrels with arrows when i implemented the latest objects. * Changed some of the generatorItem to lowercase from "Ordinary Arrow" to "ordinary arrow" (ex: on the "old" barrels with arrows). It looks better when the popup is on.
* Changed the method "AddInteractorAction" som it returns "Make 1x " .. self.Properties.generatorItem .. "\n" instead of "Make arrows" on all objects. (ex: "Make 1x ordinary arrow" or "Make 1x onion").
ADDED NEW OBJECTS:
description = "A bag of fish. Generates fish on use.",
description = "A bag of salt. Generates salt on use.",
description = "A bag of grain.",
description = "A bag of corn.",
description = "A bag of flour.",
description = "A bag of coal.",
description = "A barrel filled with delicious beer. Generates beer on use.",
description = "A barrel filled with delicious wine. Generates wine on use.",
UPDATED OBJECTS (removed unused methods):
description = "A part of the butcher-building in ledecko. Generates dried meat on use.",
description = "A part of the butcher-building in ledecko. Generates dried meat on use.",
description = "A small anville like your fathers. Do you still remember how to use it?",
description = "A table for making small things like arrows. Generates ordinary arrows on use.",
description = "A barrel which contains some arrows. Generates ordinary arrows on use.",
description = "A barrel full of arrows. Generates ordinary arrows on use.",
description = "A barrel full of better piercing arrow. Generates better piercing arrows on use.",
description = "A bag of onions. Generates onions on use.",
description = "A bag of apples. Generates apples on use.",
description = "A bag of carrots. Generates carrots on use.",
description = "A bag of pear. Generates pear on use.",
description = "A basket of radish. Generates radish on use.",
Added two new baskets. Sorted baskets and bags generators Moved Grindstone down to "-- smithery". BTW it works perfect!!!
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I found some minor things that I was not happy about. So I changed the code and testet it again.
All generators now have description = "X". Generates ordinary "X" on use." (ex : "A table for making small things like arrows. Generates ordinary arrows on use."). I forgot to change some of the existing objects like the three "old" barrels with arrows when i implemented the latest objects.
Changed some of the generatorItem to lowercase from "Ordinary Arrow" to "ordinary arrow" (ex: on the "old" barrels with arrows). It looks better when the popup is on.
Changed the method "AddInteractorAction" som it returns "Make 1x " .. self.Properties.generatorItem .. "\n" instead of "Make arrows" on all objects. (ex: "Make 1x ordinary arrow" or "Make 1x onion").