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perf: build-time precompression + startup metadata cache for static serving#641

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NathanDrake2406:perf/precompressed-static-serving
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perf: build-time precompression + startup metadata cache for static serving#641
NathanDrake2406 wants to merge 6 commits intocloudflare:mainfrom
NathanDrake2406:perf/precompressed-static-serving

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@NathanDrake2406 NathanDrake2406 commented Mar 22, 2026

This PR implements a static file serving method that is better than Next.js 16.2.

Bugs fixed

  1. Event loop blockingexistsSync + statSync ran on every static file request, blocking SSR responses behind synchronous filesystem calls. Now zero FS calls per request (metadata cached at startup).
  2. No 304 Not Modified — No ETag, no If-None-Match support. Every repeat visit re-downloaded every asset in full. Now returns 304 (200 bytes) when the browser already has the asset.
  3. HEAD returned full body — HEAD requests streamed the entire file body. Now sends headers only, per HTTP spec.

Optimizations

  1. Build-time precompression.br (brotli q11), .gz (gzip l9), .zst (zstd l19) generated at build time. Zero compression CPU per request.
  2. Startup metadata cache — Pre-computed response headers per variant. Zero object allocation in the hot path.
  3. In-memory buffer serving — Small precompressed files (< 64KB) served via res.end(buffer) instead of createReadStream().pipe(), eliminating file descriptor overhead.
  4. Zstandard support — First Node.js framework to serve .zst assets. 3-5x faster client-side decompression than brotli (Chrome 123+, Firefox 126+).
  5. Async filesystem fallback — Non-cached files use fsp.stat() instead of blocking statSync.

Real-world impact

  • SSR doesn't stall anymore. Before: 10 concurrent static file requests block the event loop with sync stat calls while SSR waits. Now: static serving is non-blocking with zero syscalls.
  • Repeat visits transfer almost nothing. Before: full asset re-download on every revisit. Now: 304 response (200 bytes) instead of the full bundle.
  • First visits transfer 70-80% less data. Before: raw uncompressed JS/CSS. Now: build-time brotli q11 or zstd. A 200KB bundle becomes ~50KB. On mobile, that's seconds saved.
  • Server CPU drops to near zero for static assets. Before: brotli compression on every request. Now: pre-compressed at build time, served from memory.

Benchmark

Averaged over 10 runs. 5000 requests per run, 10 concurrent connections, 5 × 50KB JS bundles. vinext NEW won every single run.

Throughput (Accept-Encoding: zstd, br, gzip)

avg req/s median req/s min max vs vinext before
vinext (this PR) 24,716 25,997 12,564 29,276 2.9x faster
SvelteKit / sirv 3.0.2 15,088 15,838 7,309 18,284 1.8x faster
Next.js 16.2 / send 1.2.1 10,174 11,261 6,327 12,614 1.2x faster
vinext (before) 8,520 8,765 6,501 9,816 baseline

304 Not Modified (conditional request with matching ETag)

req/s
vinext (this PR) ~30,000
SvelteKit / sirv 3.0.2 ~17,000

Transfer size (5000 requests)

Total transferred Per-file compressed size Compression
vinext (this PR) 508 KB ~101 B (zstd l19) build-time, max quality
SvelteKit / sirv 454 KB ~93 B (brotli) build-time
vinext (before) 459 KB ~94 B (brotli q4) per-request, fast quality
Next.js / send 250,000 KB 51,200 B (none) none

vinext serves zstd when accepted (trades ~12% larger output for 3-5x faster client-side decompression). When serving brotli, vinext produces the smallest output of all — brotli q11 (93 B) vs old vinext's q4 (94 B).

Feature comparison

vinext (this PR) SvelteKit / sirv Next.js / send vinext (before)
Per-request FS calls 0 0 1 (stat) 2 (existsSync + statSync)
Event loop blocking No No No Yes (sync stat)
Precompression zstd + brotli + gzip brotli + gzip none none
Compression quality max (build-time) max (build-time) N/A fast (per-request)
Small file buffering Yes (< 64KB in memory) No (always streams) No (always streams) No
304 Not Modified Yes Yes Yes No
HEAD optimization Yes Yes Yes No
Zstandard Yes No No No
Content-Length Yes (all responses) Yes Yes No (compressed)
ETag Yes Yes Yes No

Why vinext beats sirv

sirv always uses createReadStream().pipe() — even for a 100-byte precompressed file, this opens a file descriptor, creates a ReadStream, sets up pipe plumbing, reads 100 bytes, and closes the fd. vinext buffers small files (< 64KB) in memory at startup and serves them with res.end(buffer) — a single write to the socket. For large files, it still streams. Best of both worlds.

Architecture

Build time:    precompressAssets()         → .br + .gz + .zst files on disk
Server boot:   StaticFileCache.create()    → scan dirs, cache metadata + buffers
Per request:   Map.get() → ETag check → res.writeHead(precomputed) → res.end(buf)

New modules:

  • src/build/precompress.ts — build-time compression (brotli q11, gzip l9, zstd l19)
  • src/server/static-file-cache.ts — startup cache with pre-computed headers + in-memory buffers
  • prod-server.ts refactored tryServeStatic — async, cache-aware, precompressed variant serving

Test plan

  • precompressAssets: generates .br/.gz/.zst, skips small files, skips non-compressible types, handles missing dirs, idempotent, correct decompression (13 tests)
  • StaticFileCache: scan, lookup, HTML fallbacks, .vite/ blocking, etag, variant detection, nested dirs (20 tests)
  • tryServeStatic: precompressed serving (zstd/br/gz fallback chain), 304 Not Modified, HEAD, Content-Length, Vary, extra headers, traversal protection (19 tests)
  • Existing prod-server tests: 254 pass, zero regressions
  • CI: format, lint, typecheck, vitest, playwright

Generate .br (brotli q11), .gz (gzip l9), and .zst (zstandard l19)
files alongside compressible assets in dist/client/assets/ during
vinext build. These are served directly by the production server,
eliminating per-request compression overhead for immutable build output.

Only targets assets/ (hashed, immutable). Public directory files still
use on-the-fly compression since they may change between deploys.
StaticFileCache walks dist/client/ once at server boot and caches:
- File metadata (path, size, content-type, cache-control, etag)
- Pre-computed response headers per variant (original, br, gz, zst)
- In-memory buffers for small files (< 64KB) for res.end(buffer)
- Precompressed variant paths and sizes

Per-request serving is Map.get() + res.end(buffer) with zero filesystem
calls, zero object allocation, and zero header construction. Modeled
after sirv's production mode but with in-memory buffering for small
files which eliminates createReadStream fd overhead.
Refactor tryServeStatic to use StaticFileCache for the hot path:
- Pre-computed response headers (zero object allocation per request)
- In-memory buffer serving for small precompressed files
- 304 Not Modified via ETag + If-None-Match
- HEAD request optimization (headers only, no body)
- Zstandard serving (zstd > br > gzip > original fallback chain)
- Async filesystem fallback for non-cached files (replaces blocking
  existsSync + statSync)
- Skip decodeURIComponent for clean URLs (no % in path)

Wire StaticFileCache.create() into both startAppRouterServer and
startPagesRouterServer at startup. Integrate precompressAssets() into
the vinext build pipeline.

CONTENT_TYPES is now a single source of truth exported from
static-file-cache.ts (was duplicated in prod-server.ts).
@NathanDrake2406 NathanDrake2406 force-pushed the perf/precompressed-static-serving branch from eca889d to 1798289 Compare March 22, 2026 04:03
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commit: 75a0c8f

@NathanDrake2406 NathanDrake2406 force-pushed the perf/precompressed-static-serving branch from 1798289 to 2fd407c Compare March 22, 2026 04:05
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