DRAFT: Update linux build scripts for arm64#151
Draft
000exploit wants to merge 1 commit intocode-disaster:masterfrom
Draft
DRAFT: Update linux build scripts for arm64#151000exploit wants to merge 1 commit intocode-disaster:masterfrom
000exploit wants to merge 1 commit intocode-disaster:masterfrom
Conversation
Since Steamworks SDK 1.63 introduced the arm64 architecture (linuxarm64), it’s now possible to work with the Steam API on arm64 (aarch64) hosts. It’s not possible to create fat libraries on Linux like on macOS, so the arm64 build script is separate from the x86_64 variant.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Since Steamworks SDK 1.63 introduced the arm64 architecture (linuxarm64), it’s now possible to work with the Steam API on arm64 (aarch64) hosts. It’s not possible to create fat libraries on Linux like on macOS, so the arm64 build script is separate from the x86_64 variant.It is not entirely clear to me how game developers will distribute arm64 versions of their games, but in the future, a more universal approach like the one on macOS will probably be necessary. Marked as a draft, but the build and linking are works.
UPD: this also updates dependency from premake4 to premake5