Change speakers to use the SPacketCustomSound packet instead#578
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SquidDev wants to merge 2 commits intodan200:masterfrom
Open
Change speakers to use the SPacketCustomSound packet instead#578SquidDev wants to merge 2 commits intodan200:masterfrom
SquidDev wants to merge 2 commits intodan200:masterfrom
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The method to register new SoundEvents is private, which means that few (if any) mods actually register them. Consequently, one could not use the speaker to play any modded sound, as they weren't registered on the server side. Using SPacketCustomSound does mean we can no longer determine if a sound exists or not, but I think a price I'm willing to pay in order to allow playing modded sounds.
Contributor
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What happens if I try to play a sound that doesn't exist? |
Contributor
Author
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It just returns true and does nothing on the client. |
This restores the previous behaviour.
ccserver
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Sep 16, 2019
…speaker-sound Change speakers to use the SPacketCustomSound packet instead
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The method to register new
SoundEvents is private, which means that few (if any) mods actually register them. Consequently, one could not use the speaker to play any modded sound, as they weren't registered on the server side.Using
SPacketCustomSounddoes mean we can no longer determine if a sound exists or not, but I think a price I'm willing to pay in order to allow playing modded sounds.