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…physics-impulse # Conflicts: # Explorer/Assets/DCL/AuthenticationScreenFlow/AuthenticationFlowStateMachine/ProfileFetchingAuthState.cs
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Windows and Mac build successful in Unity Cloud! You can find a link to the downloadable artifact below. |
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QA passed ✅ Scene: Single player works ok for Windows and Mac ✅ Multiplayer: As for this issue #7290, it's related to 7275, both in steps to repro and workaround, so I closed it to keep all discussions in 7275. Multiplayer: multiplayer.windows.mp4multiplayer.mac.mp4Workaround: 16.03.2026_10.35.17_REC.workaround.mp4Conclusion: everything functions as expected in both single and multiplayer modes, except for the tunnel force-up and force-forward. Although there is a workaround, it's difficult for users to figure out how to unblock themselves. It's been decided to leave the issue as known and communicate this to the creators. Single Player windows: PR-7044.single.player.mp4Single Player Mac: 16.03.2026_10.05.12_REC.PR-7044.single.player.mac.mp4Double Jump + Gliding was tested and works as expected, evidence here. |
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Pull Request Description
protocol PR
js-toolchain PR
sdk-test-scene PR
this PR implements Explorer part of Impulse/Force applied by the SDK scene
ref how-to wiki
What does this PR change?
Test Instructions
QA epic
sdk-test-scene PR
to test this feature go to
flutterecho.dcl.ethwhere there are different zones for applying force/impulseAdditional Testing Notes
Quality Checklist
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