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8 changes: 6 additions & 2 deletions doc/flame/overlays.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,13 +25,17 @@ by providing an `overlayBuilderMap`.

// Marks 'SecondaryMenu' to be rendered.
overlays.add(secondaryOverlayIdentifier, priority: 1);
// Marks 'PauseMenu' to be rendered. Priority = 0 by default
// Marks 'PauseMenu' to be rendered. Priority = 0 by default
// which means the 'PauseMenu' will be displayed under the 'SecondaryMenu'
overlays.add(pauseOverlayIdentifier);
// Marks 'PauseMenu' to not be rendered.
// Marks 'PauseMenu' to not be rendered.
overlays.remove(pauseOverlayIdentifier);
// Toggles the 'PauseMenu' overlay.
overlays.toggle(pauseOverlayIdentifier);
// Check if the 'PauseMenu' is being rendered
final hasPauseMenu = overlays.isActive(pauseOverlayIdentifier);
// Set active state ov 'SecondaryMenu' based on a condition
overlays.setActive(secondaryOverlayIdentifier, active: !hasPauseMenu);
```

```dart
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18 changes: 18 additions & 0 deletions packages/flame/lib/src/game/overlay_manager.dart
Original file line number Diff line number Diff line change
Expand Up @@ -111,6 +111,24 @@ class OverlayManager {
}
}

/// Set active state of [overlayName] to [active]. If [isActive] != [active]
/// this method adds or removes the overlay so the active state of the overlay
/// becomes [active].
///
/// [priority] is used to sort widgets for [buildCurrentOverlayWidgets]
/// The smaller the priority, the sooner your component will be build
/// (see [add] for more details).
bool setActive(String overlayName, {required bool active, int priority = 0}) {
if (active == isActive(overlayName)) {
return false;
}
if (active) {
return add(overlayName, priority: priority);
} else {
return remove(overlayName);
}
}

@internal
List<Widget> buildCurrentOverlayWidgets(BuildContext context) {
final widgets = <Widget>[];
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22 changes: 22 additions & 0 deletions packages/flame/test/game/overlays_manager_test.dart
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,28 @@ void main() {
expect(overlays.activeOverlays.length, 0);
});

test('can set overlay active', () {
final overlays = FlameGame().overlays
..addEntry('test', (ctx, game) => Container());
final added = overlays.setActive('test', active: true);
expect(added, true);
expect(overlays.isActive('test'), true);

final addedAgain = overlays.setActive('test', active: true);
expect(addedAgain, false);
expect(overlays.isActive('test'), true);
expect(overlays.activeOverlays.length, 1);

final removed = overlays.setActive('test', active: false);
expect(removed, true);
expect(overlays.isActive('test'), false);
expect(overlays.activeOverlays.length, 0);

final removedAgain = overlays.setActive('test', active: false);
expect(removedAgain, false);
expect(overlays.isActive('test'), false);
});

test('can add multiple overlays at once', () {
final overlays = FlameGame().overlays
..addEntry('test1', (ctx, game) => Container())
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