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README

Minimalistic PlayStation (PS1) development workflow using the official PsyQ SDK, under Windows XP SP3.

Structure

Project folder structure for building a basic triangle:

bin/
β”œβ”€β”€ BUILDCD/
β”‚   β”œβ”€β”€ BUILDCD.EXE
β”‚   β”œβ”€β”€ PSXLICENSE.exe
β”‚   └── STRIPISO.exe
β”œβ”€β”€ EMU/
β”‚   └── NO$PSX.EXE
└── PSYQ/
    β”œβ”€β”€ CCPSX.EXE
    └── CPE2X.EXE
build/
└── triangle/
    β”œβ”€β”€ MAIN.CPE
    β”œβ”€β”€ MAIN.EXE
    β”œβ”€β”€ DISC.IMG
    └── DISC.ISO
src/
└── triangle/
    β”œβ”€β”€ main.c
    β”œβ”€β”€ BUILD.bat
    └── RUN.bat
templates/
β”œβ”€β”€ SYSTEM.CNF
β”œβ”€β”€ MAIN.CTI
└── layout.xml
BUILD.bat

Usage

Run src/triangle/BUILD.bat to compile the project. This script invokes the main BUILD.bat at the root, handles all compilation steps, and writes the final ISO and binaries to build/triangle/.

You can also use src/triangle/RUN.bat, which builds the project if needed and launches the generated ISO in NO$PSX for instant preview.

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Messing around with PsyQ SDK

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