[SCons] Split targets.py, apply flags from tools#1392
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dsnopek merged 1 commit intogodotengine:masterfrom Feb 16, 2024
Merged
[SCons] Split targets.py, apply flags from tools#1392dsnopek merged 1 commit intogodotengine:masterfrom
targets.py, apply flags from tools#1392dsnopek merged 1 commit intogodotengine:masterfrom
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targets.py, only apply flags for default platformstargets.py, apply flags from tools
Split `targets` tool logic, moving all the compiler-specific flags to a new `common_compiler_flags.py` file, and everything else (CPPDEFINES, optimize option logic, dev build logic, etc) to the `godotcpp` tool. The default tools now apply the common compiler flags by importing the file and explicitly calling `configure`.
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dsnopek
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Feb 16, 2024
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dsnopek
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Thanks, this looks great to me!
I did some testing: basically, just trying out a number of different command-line options for some of the things that were moved around, and everything seemed to work as expected :-)
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Cherry-picked for 4.2 in PR #1410 |
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Cherry-picked for 4.1 in PR #1411 |
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Split
targetstool logic, moving all the compiler-specific flags to a newcommon_compiler_flags.pyfile, and everything else (CPPDEFINES, optimize option logic, dev build logic, etc) to thegodotcpptool.The default tools now apply the common compiler flags by importing the file and explicitly calling
configure.See also: #1380
And from #1391 (comment)