Fix for b2PolygonShape::ComputeDistance#124
Fix for b2PolygonShape::ComputeDistance#124Manamongods wants to merge 1 commit intogoogle:masterfrom
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This makes the distance correctly calculated when it comes to corners.
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@Steffenvy how has your recent experience been with the library? I'm choosing to start with it but it appears unmaintained. Would your repo be a good place to focus new efforts on bug fixes and modernization? |
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@ryanpeach The only experience I have with the library is using it with swig c# wrappers (so I could use it in unity) and then adding a lot of features and changes that I need. It has been fun, most of the time. I dont know else to say though. I'm unsure much difference it makes, because my commits are only bug fixes that I manually plucked from my own heavily modified repo. I'd likely accept pull requests, but I probably won't make sure they work first, I mean I don't even really know how that process normally goes. As for modernization, I'd like to know what you mean, like features? Or support for something? |
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modernization as in keeping up with box2d. |
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Personally I'm unfamiliar with box2D's updates, it might be good to upgrade liquidfun's box2D, but it's probably best to only do that if required or for the fun of it |
This makes the distance correctly calculated when it comes to corners.