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CraftGame TCP Library

craftgame-tcp library is independent after April 18th 2021

It still synchronizes with repository javaherobrine/CraftGame and it used to be a part of CraftGame

It includes a C/S library and a TCP connection debugger which allows you to send and receive plain text directly. You can use it to send a HTTP request, send an email through a SMTP server, etc.

Also, it may help you deal with SSL/TLS certificates.

Releases are provided, but it's recommended to embed my code into your code directly under MIT License.

new Thread(new SocketUI(new Socket(host.port))).start(); works.

If you don't want to use this debugger, you can delete package io.github.javaherobrine.net.ui directly.

If you don't want to simulate bad situations, you can delete package io.github.javaherobrine.net.speed directly, but the debugger relies on this package.

Document Need update(It's the legacy, the version that I deleted)

If you discovered this repository in 2021, you may know what I'm saying

Note: some of UDP code was not written by CraftGame Studio and maybe there will be some implementations that differ from Java_Herobrine's(in package io.gitub.javaherobrine) or LovelyZeeiam's(in package xueli) (and their subpackages), and it is CC0 licensed instead of MIT.

Note: Pure AI-generated code without your inspection is forbidden here

Special Thanks to CraftGame Studio!

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A set of network framework extracted from javaherobrine/CraftGame with some debug tools

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