[Vulkan] Support testing multi sampled textures#1079
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[Vulkan] Support testing multi sampled textures#1079
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Add Vulkan support for testing multisampled texture resources
Texture2DMSandTexture2DMSArray.The existing CPU-buffer-to-image upload path doesn't initialize multi sampled textures correctly, so the change here was to run another compute pass that writes the test data into multisampled images before the test shader runs.
I also added
SampleCount_Ndevice feature to run only on those devices that supportNsample counts.